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Monster Feats

Most of the following feats apply specifically to monsters, although some player characters might qualify for them (particularly Craft Construct).

Note that for the purposes of this site it was decided that a feat that wasn't explicitly notated as a "monster feat" in the original source materials but which, by it's prerequisites or other requirements, is exceptionally unlikely to be a viable choice for a player character was listed here. Such feats include those with a prerequisite of a type or subtype that are not normally player character options, such as the giant or fire subtypes. If characters can somehow gain these subtypes or otherwise do meet all of the prerequisites please consult with your GM to see if such feats are allowed for PCs in his or her campaign.

If you are building a new monster, note that each creature with an Intelligence score receives a number of feats equal to 1 + 1 per every 2 Hit Dice after the first (so, 1 at 1 HD, 2 at 3 HD, etc.). A creature must qualify to take a feat as normal.

See Table: Statistics Summary for a quick feat calculation chart for determining number of feats a creature should receive.

Feat Descriptions

Monster Feats are summarized on the table below. Note that the prerequisites and benefits of the feats on this table are abbreviated for ease of reference. See the feats description for full details.

The following format is used for all feat descriptions.

Feat Name: The feat's name also indicates what subcategory, if any, the feat belongs to, and is followed by a basic description of what the feat does.

Prerequisite: A minimum ability score, another feat or feats, a minimum base attack bonus, a minimum number of ranks in one or more skills, or anything else required in order to take the feat. This entry is absent if a feat has no prerequisite. A feat may have more than one prerequisite.

Benefit: What the feat enables the character (“you” in the feat description) to do. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description.

Normal: What a character who does not have this feat is limited to or restricted from doing. If not having the feat causes no particular drawback, this entry is absent.

Special: Additional unusual facts about the feat.

Monster Feats

Feat Name Category/Type Prerequisites Benefit Source
Ability Focus Monster Special attack One of this creature's special attacks is particularly difficult to resist. B1
Ankle Biter Combat, Monster Goblin, Escape Artist 1 rank Bite an opponent that targets you with a combat maneuver as an immediate action. Gob
Awesome Blow Combat, Monster Str 25, Power Attack, Improved Bull Rush, size Large or larger This creature can send opponents flying. B1
Battle Singer Monster Goblin, bardic performance class feature You can sing in goblin so your bardic performance inspire courage ability does not affect those who do not understand goblin. Gob
Blasting Boulder Monster Smoking Boulder, BAB +13, heat rock special attack You can infuse rocks thrown as part of an attack action with volatile fire energies, adding one of the following effects to a thrown rock affected by your Smoking Boulder feat: Choking Smoke, Concussive Blast, Incendiary Explosion. GR
Brain Eater Monster Ghoul, Int 17 Eat the brains of other creatures to gain a small bonus on skill checks and Will saves. CHR
Burn! Burn! Burn! Monster Goblin, Disable Device 1 rank You deal an extra 1d4 fire damage with non-magical or alchemical attacks (such as with torches or alchemical fire) and gain a +4 bonus to Reflex saves to avoid catching on fire or putting yourself out when on fire. Gob
Civilized Ghoulishness Monster Ghoul, Cha 18 Learn how to better pass off as a living creature. CHR
Combat Distraction Monster Goblin, Acrobatics 1 rank, Escape Artist 1 rank Your antics in combat cause others to suffer a -2 penalty to Perception and Concentration checks. Gob
Craft Construct Item Creation, Monster Caster level 5th, Craft Magic Arms and Armor, Craft Wondrous Item You can create construct creatures like golems. B1
Dog Killer-Horse Hunter Monster Goblin, Handle Animal 1 rank You gain a +2 morale bonus on attack and damage rolls as well as rolls to confirm critical hits against dogs and horses (and similar creatures.) Gob
Draconic Defender Monster Con 17, Toughness Grant a nearby ally your dodge bonus from fighting defensively or combat expertise. PCh
Draconic Discipline Monster Wis 17, base Will +10, any lawful alignment, dragon type Get a second retry on necromancy or mind-affecting enchantment spells. PCh
Earthtouched Monster Cha 15, stone giant You gain a +1 racial bonus to your caster level when casting sorcerer spells with the [earth] descriptor. For every 3 sorcerer levels you attain, you add a new spell known of a spell level you can cast. This spell must either be from the abjuration or divination schools or have the earth descriptor. GR
Empower Spell-Like Ability Monster Spell-like ability at caster level 6th or higher One of this creature's spell-like abilities is particularly potent and powerful. B1
Flyby Attack Monster Fly speed This creature can make an attack before and after it moves while flying. B1
Fortitude of Giants
Con 14, Great Fortitude, giant subtypeWhen you attempt a saving throw against a poison effect or an effect that inflicts the fatigued condition, roll twice and take the higher result.AP91
Hover Monster Fly speed This creature can hover in place with ease and can kick up clouds of dust and debris. B1
Impaling Charge Monster Gore attack, powerful charge Start a free grapple when hitting your enemy with a charge attack gore. CMR
Improved Natural Armor Monster Natural armor, Con 13 This creature's hide is tougher than most. B1
Improved Natural Attack Monster Natural weapon, base attack bonus +4 Attacks made by one of this creature's natural attacks leave vicious wounds. B1
Gift of Sight Monster Troll Learn to read the future in your own entrails. CMR
Lead from the Back Combat, Monster Goblin, Intimidate 1 rank If you have cover or concealment and are not threatened, you may bark orders and grant your allies a bonus to damage rolls.
Letter Fury Monster Goblin, rage class feature If someone reads or writes in your presence you may activate your rage ability for one round for free. Gob
Giant subtype, size Large or largerYour land speed increases by 5 feet, and you can ignore up to 20 feet of non-magical difficult terrain each round you move.AP91
Minotaur's Charge Monster Str 13, Improved Bull Rush, powerful charge Initiate a free bull rush when you make a charge attack. CMR
Multiattack Combat, Monster Three or more natural attacks This creature is particularly skilled at making attacks with its natural weapons. B1
Multiweapon Fighting Combat, Monster Dex 13, three or more hands This multi-armed creature is skilled at making attacks with multiple weapons. B1
Nightstalker Monster Stealthy, darkvision, size Large or larger Ignore size penalties and gain +2 bonus to Stealth checks when in areas of shadowy illumination. CMR
Noxious Bite Monster Acidic breath weapon, bite attack Deal extra acid damage with your bite attack along with nauseating the enemy. PCh
Quick at Hand Monster Ogre You may use any item as an improvised melee or ranged weapon without penalty. CMR
Quicken Spell-Like Ability Monster Spell-like ability at CL 10th or higher This creature can use one of its spell-like abilities with next to no effort. B1
Roll with It Combat, Monster Goblin, Acrobatics 1 rank. Reduce damage you take from an attack and get tossed aside. Gob
Saddle Shrieker Combat, Monster Goblin, Ride 1 rank Take a -1 penalty to attacks and CMB checks to give your mount a +1 bonus to attack and damage rolls with its natural weapons. Gob
Scent of Fear Monster Scent ability, any evil alignment Gain several bonuses against opponents that have the shaken or frightened conditions or while such creatures are nearby. CMR
Silent as Stone Monster Roper, Stealthy This creature gains a +4 bonus to Stealth checks and suffers no penalties to Stealth checks when climbing. In addition, may drag and kill foes silently with strands in some cases. DDR
Smoking Boulder Monster BAB +11, heat rock special attack Cause a boulder you throw to erupt into a 10-foot-radius spread of heavy smoke on a successful hit that lasts for 1d4 rounds. GR
Snatch Monster Size Huge or larger This creature can grab other creatures with ease. B1
Sow Terror Monster Stealthy Cause a creature to become shaken for 1d4 rounds when you make eerie noises or strange sounds. CMR
Stone Awareness Monster Wis 13, Perception 10 ranks, stone giant Gain tremorsense 15 feet when in contact with earth or stone. GR
Stone Clinger Monster Roper This creature gains a climb speed of 10 ft. and can hang from ceilings and drop on foes, dealing them piercing damage. DDR
Stone Magic Monster Stone giant elder (700 years or older), Cha 17 In addition to normal spell-like abilities of a stone giant elder, can use passwall, statue, spike stones, stoneskin, and wall of stone 1/day. GR
Stone Soul
MonsterStone giantYour natural armor bonus increases by 1. Once per day, you can use stoneskin (on yourself only) as a spell-like ability. Your caster level is equal to 1/2 your Hit Dice.AP91
Storm Soul
MonsterCloud or storm giantYou gain immunity to electricity.AP91
Vandal Monster Goblin, sneak attack class feature You can deal sneak attack damage to unattended objects (but half normal damage.) Gob
Warren Digger Monster Ghoul, Str 17 Gain a burrow speed of 10 ft. CHR
Will of Giants
MonsterWis 14, Iron Will, giant subtypeYou gain immunity to enchantment effects that target only humanoids, such as charm person and hold person.AP91
Wingover Monster Fly speed This creature can make turns with ease while flying. B1

Monster Feats from other Publishers

Feat Name Category/Type Prerequisites Benefit Source
Become the Swarm Monster Vampire

You can change into a bat swarm, centipede swarm, rat swarm, or spider swarm.

Blood of the Deep Monster Vampire You are not harmed by running water and you gain a swim speed equal to normal movement rate. WoW5
Creature of Darkness Monster Darkvision 60 ft., undead Your darkvision increases to 120 ft. & you can also see perfectly in any darkness. WoW5
Dark Flight Monster Vampire You gain a fly speed 40 ft. (good). WoW5
Hasty Rebirth Monster Lich You rejuvenate in just one day. WoW5
Lingering Spirit Monster Vampire or lich You are not destroyed or forced into gaseous form at 0 hp, you instead remain intact until you are reduced to your negative Charisma score. WoW5
Master Vampire Monster Vampire

Depending on the ability chosen, you can hear what your spawn hears, see what it sees, or communicate telepathically with it.

Mortal Visage Monster Lich You do not appear to be undead. WoW5
Red Feast Monster Vampire You deal 1d6 Con damage and gain 10 hp or 10 temporary hp from your blood drain special attack. WoW5
Sunlight Resistance Monster Vampire You are able to withstand direct sunlight longer than normal. WoW5
Undead Overlord Monster Lich, 15th level You gain a +2 bonus to Diplomacy checks when dealing with the undead. WoW5
Unnatural Armor Monster Lich Your natural armor bonus is increased to +8. WoW5
Vampiric Nobility Monster Vampire, 15th level You gain a +2 bonus to Diplomacy checks when dealing with the undead, your channel resistance increases to +6, and your Dominate DC is increased by +2. WoW5
Withering Touch Monster Lich Your touch attack is more effective than normal. WoW5
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