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    Tripod Machine

    Tripod Machine Feat Tree

    Feat Descriptions

    Feats are summarized on the table below. Note that the prerequisites and benefits of the feats on this table are abbreviated for ease of reference. See the feats description for full details.

    The following format is used for all feat descriptions.

    Feat Name: The feat's name also indicates what subcategory, if any, the feat belongs to, and is followed by a basic description of what the feat does.

    Prerequisite: A minimum ability score, another feat or feats, a minimum base attack bonus, a minimum number of ranks in one or more skills, or anything else required in order to take the feat. This entry is absent if a feat has no prerequisite. A feat may have more than one prerequisite.

    Benefit: What the feat enables the character (“you” in the feat description) to do. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description.

    Normal: What a character who does not have this feat is limited to or restricted from doing. If not having the feat causes no particular drawback, this entry is absent.

    Special: Additional unusual facts about the feat.

    Feat Sources

    The following table lists all feats, showing prerequisites in tree form. It currently includes feats from the following sources:

    Fully Incorporated

    Partially Incorporated


    We will add complete linking and feats from other sources as time allows.

    Combat Feats Prerequisites Benefits Type1 Type2 Type3 Source
    Agile Defense
    Dodge You gain a dodge bonus to AC, based on your Base Attack Bonus. Combat
    General

    TM:AFD
    Combat Archery
    Impassive Aim
    You do not draw any attacks of opportunity for firing a bow when threatened.Combat
    General

    TM:AFD
    Courageous Shout
    Cha 13, Diplomacy 1 rankGive all nearby allies a +1 morale bonus to attack rolls and saving throws against fear for one minute.Combat
    General

    TM:AFD
    Deadly Teamwork
    -
    Get a bonus to hit when you attack a target threatened by an ally.
    Combat
    General

    TM:AFD
    Exotic Armor Proficiency (Partial)
    Armor Proficiency (light) When you wear partial armor, the armor bonus to AC is increased by 1. Combat
    General

    TM:AFD
    Halt the Charge
    -
    When you make an attack of opportunity with a weapon that can be set against a charge, you do extra damage as though it were a readied attack.Combat
    General

    TM:AFD
    Impassive Aim
    Point-Blank Shot, Dodge, Mobility You may take the attack action with a bow without incurring an attack of opportunity. Combat
    General

    TM:AFD
    Improved Martial Strike
    Improved Unarmed Strike, Martial Strike, Wis 15, Dex 15Your unarmed strike damage matches that of a monk of the level of your character level.Combat
    General

    TM:AFD
    Long Shadow
    Cha 13, Intimidate 1 rankYou can attempt to demoralize a foe who attacks someone other than you or casts a targeted spell that does not target you.CombatGeneral
    TM:AFD
    Martial Strike
    Improved Unarmed Strike, Wis 13, Dex 13, BAB +4Your unarmed strike damage equals that of a monk of the level of your character level -3.Combat
    General

    TM:AFD
    Mighty Draw
    Proficiency with the shortbow and longbow
    When using a composite bow, your Strength is treated as two points higher.Combat
    General

    TM:AFD
    Nonlethal Force
    -
    You can deal nonlethal damage with a weapon that normally deals lethal damage (if you so choose) without taking the normal –4 penalty on the attack roll.Combat
    General

    TM:AFD
    Perfect Parry
    -
    When you are threatened by exactly one opponent in melee, you gain a +1 dodge bonus to AC against melee attacks.Combat
    General

    TM:AFD
    Shoulder to Shoulder
    -
    When standing next to an ally, you threaten squares adjacent to that ally.
    CombatGeneral

    TM:AFD
    Vengeful
    -
    You gain +1 to hit opponents who have done damage to you this combat.Combat
    General

    TM:AFD
    General Feats Prerequisites Benefits Type1 Type2 Type3 Source
    Additional Animal Companion
    Cha 13, ability to have an  animal companion, effective druid level 4 for purposes of
    having an animal companion
    You get a second animal companion. General


    TM:AFD
    Catch Me If You Can
    Int 13, any one skill 3 ranksReceive a +10 competence bonus to any Acrobatics, Bluff, Climb, Escape Artist, or Stealth check that directly relates to escaping or eluding capture.General


    TM:AFD
    Critical Precision
    Ability that deals dice of precision damage (such as sneak attack or targeted strike)You gain your precision dice of damage when you confirm a critical hit.General


    TM:AFD
    Extra Chosen Weapon
    Martial artist level 1, Weapon Focus with the desired chosen weaponYou may choose a second chosen weapon.General

    TM:AFD
    Feral Strike
    Improved Unarmed Strike, Dex 13, Con 13, Survival 1 rank, and specialGain a natural weapon.General


    TM:AFD
    First Aid
    Wis 13, Heal 1 rankWhen you perform first aid on a patient with less than 0 hit points, they gain enough temporary hit points to raise their total to 0.General


    TM:AFD
    Improved Sniping
    Dex 13, Stealth 1 rankYou take only a -10 penalty to your Stealth skill instead of -20 when sniping.General


    TM:AFD
    Light Sleeper
    -
    Your Perception DCs while asleep are increased by only +5 instead of +10.General


    TM:AFD
    Lionhearted
    -
    You gain a +4 bonus on Will saves versus fear.General


    TM:AFD
    Major Medical Miracle
    Minor Medical MiracleYou can use Minor Medical Miracle to save a character who has died within 3 minutes.General


    TM:AFD
    Master Sniper
    Improved Sniping, Dex 15, BAB +4, Stealth 6 ranksYou take only a -5 penalty to your Stealth skill instead of -20 when sniping.General


    TM:AFD
    Medical Expert
    Wis 13, Heal 1 rankWhen you use the Heal skill to treat deadly wounds, you may add ½ your ranks in Heal to the amount of damage healed.General


    TM:AFD
    Minor Medical Miracle
    Wis 13, First Aid, Heal 7 ranksYou can save a character reduced to their negative hit points or lower, when they would normally be dead.General


    TM:AFD
    Ropes and Chains
    -
    You gain a +4 bonus on Escape Artist checks to escape from restraints.General


    TM:AFD
    Signature Mount
    Handle Animal 3 ranks, Ride 3 ranks You gain an animal companion you must use as a mount.
    General

    TM:AFD
    Signature Weapon
    -
    You gain a competence bonus to hit with a weapon of your choice, based on your level.General


    TM:AFD
    Surprise Initiative
    -
    When you are allowed to act during a surprise round, you get +6 on your next initiative check.General


    TM:AFD
    Vitality Reserve
    Con 13You can use vitality reserve points you gain while sleeping to heal hit point damage.
    General


    TM:AFD
    Wealth
    -
    You gain 500 gp. In addition, you gain +1 on Perform of Profession checks to make money.General


    TM:AFD
    Item Creation Feats Prerequisites Benefits Item Creation      
                 
    Metamagic Feats Prerequisites Benefits Metamagic      







    Teamwork Feats Prerequisites Benefits Teamwork