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    Necromancers of the Northwest

    Necromancers of the Northwest Feat Tree

    Feat Descriptions

    Feats are summarized on the table below. Note that the prerequisites and benefits of the feats on this table are abbreviated for ease of reference. See the feats description for full details.

    The following format is used for all feat descriptions.

    Feat Name: The feat's name also indicates what subcategory, if any, the feat belongs to, and is followed by a basic description of what the feat does.

    Prerequisite: A minimum ability score, another feat or feats, a minimum base attack bonus, a minimum number of ranks in one or more skills, or anything else required in order to take the feat. This entry is absent if a feat has no prerequisite. A feat may have more than one prerequisite.

    Benefit: What the feat enables the character (“you” in the feat description) to do. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description.

    Normal: What a character who does not have this feat is limited to or restricted from doing. If not having the feat causes no particular drawback, this entry is absent.

    Special: Additional unusual facts about the feat.

    Feat Sources

    The following table lists all feats, showing prerequisites in tree form.
    It currently includes feats from the following sources:

    Fully Incorporated


    Partially Incorporated

    We will add complete linking and feats from other sources as time allows.

    Feat Prerequisites Benefits Type1 Type2 Type3 Source
    Combat Feats Prerequisites Benefits Type1 Type2 Type3 Source
    Attack from Above Slow fall class feature You can make a single attack after landing on the ground using slow fall. Combat

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    Improved Unarmored Specialist Unarmored Specialist, evasion class feature If you have no armor bonus to AC, double your Dexterity bonus Combat

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    Roll with It The first time that you are knocked prone each turn, you may stand up as an immediate action. Combat

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    Too Fast to Dodge Too Fast to Fight, movement speed of 80 feet or greater Whenever you use the charge action, you gain the benefits of your Too Fast to Fight feat Combat

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    Too Fast to Fight Movement speed of 60 feet or greater When you take the run action, you don't provoke attacks of opportunity for leaving squares that opponents threaten. Combat

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    Unarmored Specialist If you have no armor bonus to AC you gain a +2 dodge bonus to AC. Combat

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    General Feats Prerequisites Benefits Type1 Type2 Type3 Source
    Accomplished Haggler Appraise 5 ranks, Diplomacy 5 ranks Your intrinsic knowledge of objects' value, combined with your shrewd people skills, allow you to get substantial discounts. General


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    Adept Summoning Spellcraft 5 ranks, Minor Summoning By performing an hour-long ritual, you can summon a single creature of the outsider type whose CR is 3 or less. General


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    Aged Master Timeless body class feature or ability to cast 7th-level arcane spells Your maximum age is doubled. General


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    Calm Animal Diplomacy 3 ranks, Handle Animal 3 ranks You can make a special Diplomacy check to calm and quiet down domesticated animals General


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    Class Distinction Diplomacy 1 rank While not adept at relating to the common rabble, you are an expert socialite when dealing with the upper crust of society. General

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    Command of Nobility Leadership You gain a +3 bonus to your Leadership score. General


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    Conceal Hideaway Stealth 3 ranks, Survival 3 ranks Your knowledge of stealth and surviving in the wilderness enables you to camouflage an area. General


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    Cruel Aristocrat Leadership, 1st-level aristocrat Your people might not respect you, but they do fear you, and that fear inspires their loyalty. General


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    Danger SenseSense Motive 3 ranksAs long as you are aware of a creature's presence, it is difficult for that creature to attack you by surprise.General


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    Determine Command WordUse Magic Device 5 ranksYou can use Use Magic Device to guess the command word, or other special means of activation, of a magic item.General

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    DilettanteYou suffer a -2 penalty on all Craft and Profession checks, but you gain a +1 bonus on all Knowledge and Perform skill checks. General

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    Expert ConjurerExtend Spell, Spell Focus (conjuration), Novice Conjurer, 5th levelYou can pour additional arcane energy into your conjuration spells in order to vastly improve the duration.General

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    Expert JumperRide 1 rankYour mount can use your Ride check in place of its Acrobatics check to jump.General

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    Grandmaster Conjurer15th level, Extend Spell, Spell Focus (conjuration), Novice Conjurer, Expert Conjurer, Master ConjurerWhenever you apply a metamagic feat to a conjuration spell, that spell takes up one spell slot lower than it normally would.General

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    Harmonious TongueTongue of sun and moon class featureWhen you speak, all creatures that can hear you must succeed on a Will save or be affected by the spell calm emotionsGeneral

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    HobblingHandle Animal 1 rank, Ride 1 rankYou can maintain mounted overland journeys for much longer than normal.General

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    House RetainersCommand of Nobility, Leadership score 20, character level 10thYou can gain up to four 8th-level followersGeneral

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    Inspire FollowersLeadershipYou can make a rallying speech to your followers in order to increase their effectiveness in combat.General

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    Lord of the LandLeadership, 1st-level aristocratThe number of followers of any given level that you may attract is increased by 10% (rounded up).General

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    Master ConjurerExtend Spell, Spell Focus (conjuration), Novice Conjurer, Expert Conjurer, 10th levelCreatures you summon with conjuration (summoning) and conjuration (calling) spells always have maximum hit points.General

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    Minor Summoning
    Spellcraft 1 rankBy performing an hour-long ritual, you can summon a single celestial or fiendish animal whose CR is no more than ½ to aid you.General


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    Mounted MobilityRide 1 rankWhile mounted, you can make a single 90° turn while making the run action.General

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    Mounted SurgeRide 5 ranksAs a full round action, you can make a DC 20 Ride check to push your mount to new heights of speeds.General

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    Noble MerchantDiplomacy 1 rankYou get a 5% discount when buying goods with merchants whose attitude is helpful towards you.General

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    Novice ConjurerSpell Focus (conjuration)The Spellcraft DC to identify conjuration spells you cast is 2 higher than the normal DC.
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    Plausible LieBluff 5 ranksWhenever you tell a lie that your audience has no reason to distrust, you may choose to take 10 on the Bluff check.General

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    Reflective MindStill mind class feature, or Improved Iron Will and Iron Will, character level 9thWhenever you succeed on a Will save to resist an enchantment spell or effect by 6 or more, you can turn the attack back on its source.General

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    Social IntimidationDiplomacy 1 rankYou can use Diplomacy to demoralize opponents.General

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    Spread the RagePerform (oratory) 5 ranks, barbarian level 1stOnce per day, you may spend a minute and 5 of your daily rounds of rage to work up those around you into a rage.General

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    Treat Blindness/DeafnessHeal 7 ranksYou can use the Heal skill to attempt to negate the blind and deaf conditions.General

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    Treat DiscomfortHeal 5 ranksYou can use the Heal skill to attempt to negate the sickened and nauseated conditions.General

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    Treat ParalysisTreat Discomfort, Heal 10 ranksYou can use the Heal skill to attempt to negate the paralyzed condition.General

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    Tutelage1st-level aristocratYou immediately gain a bonus on all Intelligence- and Charisma-based skills equal to 1 + 1 for every 4 levels of aristocrat you possess.General

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    Zen MindsetImproved Iron Will, Iron Will, character level 13thAny time you are forced to make a Will save, you may choose to “take 8” on that save, treating it as though the result of the die roll had been 8.General

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    Metamagic Feats Prerequisites Benefits Type1 Type2 Type3 Source














    Monster FeatsPrerequisitesBenefitsType1Type2Type3Source
    Accustomed MountQuadrupedal, Strength 12You may ignore the weight of one living creature you carry when determining your load.Monster


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    Aid RiderIntelligence 5 or combat trainingYou may choose to suffer a penalty to your own AC in order to increase the AC of your rider by the same amount.Monster

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    Extra BreathConstitution 15You can run twice as long as you would ordinarily be able to before you need to start making Constitution checks.Monster

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    GrazingAnimal or magical beast, Survival 1 rankYou may move at full speed while using Survival to forage for food. Monster

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    Yoked TitanYou may pull and drag twice the amount of weight you would ordinarily be able to.Monster

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    Teamwork Feats Prerequisites Benefits Type1 Type2 Type3 Source