Feats are summarized on the table below. Note that the prerequisites and benefits of the feats on this table are abbreviated for ease of reference. See the feats description for full details.
The following format is used for all feat descriptions.
Feat Name: The feat's name also indicates what subcategory, if any, the feat belongs to, and is followed by a basic description of what the feat does.
Prerequisite: A minimum ability score, another feat or feats, a minimum base attack bonus, a minimum number of ranks in one or more skills, or anything else required in order to take the feat. This entry is absent if a feat has no prerequisite. A feat may have more than one prerequisite.
Benefit: What the feat enables the character (“you” in the feat description) to do. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description.
Normal: What a character who does not have this feat is limited to or restricted from doing. If not having the feat causes no particular drawback, this entry is absent.
Special: Additional unusual facts about the feat.
The following table lists all feats, showing prerequisites in tree form.
It currently includes feats from the following sources:
We will add complete linking and feats from other sources as time allows.
|Angelic Mastery||+2 to Cha to resolve planar ally/planar binding||BoM 7SF|
|Improved Spell Critical||Spell Critical, Weapon Focus (ray or touch), Spellcraft 11 ranks||Deal x3 damage on confirmed critical.||BoM 7SF|
|Inner Strength||Iron Will, must be able to cast 1st level spells.||Increase caster level, but are fatigued||BoM 7SF|
|Mindshaper||Greater Spell Focus (enchantment), Spell Focus (enchantment)||+1 to DC of enchantment spells, +1 to overcome SR||BoM 7SF|
|Planar Caller||Knowledge (planes) 7 ranks||Call outsider with 1 more HD then normal||BoM 7SF|
|Shadow Resistant||Must have been the target of a shadow spell||+2 to saving throws vs shadow spells||BoM 7SF|
|Spell Critical||Weapon Focus (ray/touch), Spellcraft 8 ranks||Double critical threat range for spells||BoM 7SF|
|Item Creation Feats||Prerequisites||Benefits||Type1||Type2||Type3||Source|
|Agile Feet||Worshiping a deity with the Travel Domain.||Ignore (and do not take any penalties when moving through) difficult terrain for one round per day.||Prayer||BotF|
|Armor of Law||Worshiping a deity with the Law Domain, Lawful alignment.||Gain DR (1/2 your character level)/Law against a single blow a day.||Prayer||BotF|
|Blessed Spell||Worshiping a deity with the Magic Domain.||Add a +2 divine bonus to the DC for a saving throw against spells from the school of magic you select one time per day.||Prayer||BotF|
|Dastardly Deception||Worshiping a deity with the Trickery Domain.||Gain a +5 divine bonus to a single Bluff check once per day. If you have 10 or more ranks in Bluff, the bonus increases to +10.||Prayer||BotF|
|Flame Strike||Worshiping a deity with the Fire Domain.||Flames engulf your melee, ranged, or natural weapon, causing half the damage inflicted to be fire damage for a single attack once per day.||Prayer||BotF|
|Flash of Divine Insight||Worshiping a deity with the Knowledge Domain.||Gain a +5 divine bonus to a single Knowledge, Craft or Profession check, once per day. If you have 10 or more ranks in the skill the bonus increases to +10.||Prayer||BotF|
|Held at Death's Door||Worshiping a deity with the Death Domain.||Once per day, when a blow strikes you that would otherwise kill you, the god of death allows you to retain a single hit point short of dying. You are stable and do not need to roll for stabilization. You are still unconscious and are not immune to additional attacks that may kill you.||Prayer||BotF|
|Holy Inspiration||Worshiping a deity with the Nobility Domain.||Allies receive a +2 divine bonus on attack rolls, skill checks, ability checks, and saving throws for a single round.||Prayer||BotF|
|In Glorious Madness||Worshiping a deity with the Madness Domain.||Gain a +5 divine bonus to a single Intimidate check per day. If you have 10 or more ranks in Intimidate, the bonus increases to +10. If you use this bonus while making an Intimidating Glare rage power, the bonus increases by an additional +2.||Prayer||BotF|
|Lucky Dodge||Worshiping a deity with the Luck Domain.||Gain a +3 divine bonus to your Reflex save, once per day. If your base Reflex save is at least +5, this bonus increases to +6.||Prayer||BotF|
|Memory of Friends||Worshiping a deity with the Community Domain.||When an ally within 30 ft. fails a saving throw since your last action against a spell or spell-like ability from the enchantment school, you can call out to them on your turn and help them regain their senses, giving them another saving throw at your full save bonus.||Prayer||BotF|
|Overwhelming Evil||Worshiping a deity with the Evil Domain, evil alignment.||Any enemy within 30 ft. with DR against all but evil have their DR reduced by (1/2 your character level) for 1 round per day.||Prayer||BotF|
|Protect Thy Neighbor||Worshiping a deity with the Protection Domain.||When you use the aid another action to grant a bonus to another’s AC, the bonus increases to +4 for a single round per day.||Prayer||BotF|
|Shield of Divine Gust||Worshiping a deity with the Air Domain.||Gain a divine bonus to your armor class equal to (1/2 your character level) vs. a single ranged attack per day. When multiple ranged weapons work off a single attack roll (such as a Manyshot attack), they count as a single attack.||Prayer||BotF|
|Strength of the Gods||Worshiping a deity with the Strength Domain.||Gain a bonus to your Strength equal to (1/2 your character level) for a single Strength-based skill check (such as Climb or Swim) or a single Strength check once per day.||Prayer||BotF|
|Touch of Goodness||Worshiping a deity with the Good Domain, good alignment.||Holy light surrounds your melee, ranged, or natural weapon, causing half the damage inflicted to be holy damage for a single attack once per day.||Prayer||BotF|
|Vine Skin||Worshiping a deity with the Plant Domain.||Gain resistance to either electricity or fire equal to (1/2 your character level) against a single blow per day. You may decide to use this and which energy type after a successful attack roll but before damage is rolled.||Prayer||BotF|
|Teamwork Feats||Prerequisites||Benefits||Type 1||Type 2||Type 3||Source|