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    Alluria Publishing

    Alluria Publishing Feat Tree

    Feat Descriptions

    Feats are summarized on the table below. Note that the prerequisites and benefits of the feats on this table are abbreviated for ease of reference. See the feats description for full details.

    The following format is used for all feat descriptions.

    Feat Name: The feat's name also indicates what subcategory, if any, the feat belongs to, and is followed by a basic description of what the feat does.

    Prerequisite: A minimum ability score, another feat or feats, a minimum base attack bonus, a minimum number of ranks in one or more skills, or anything else required in order to take the feat. This entry is absent if a feat has no prerequisite. A feat may have more than one prerequisite.

    Benefit: What the feat enables the character (“you” in the feat description) to do. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description.

    Normal: What a character who does not have this feat is limited to or restricted from doing. If not having the feat causes no particular drawback, this entry is absent.

    Special: Additional unusual facts about the feat.

    Feat Sources

    The following table lists all feats, showing prerequisites in tree form.
    It currently includes feats from the following sources:

    Fully Incorporated


    Partially Incorporated

    We will add complete linking and feats from other sources as time allows.


    Feat Prerequisites Benefits Type1 Type2 Type3 Source
    Combat Feats Prerequisites Benefits Type1 Type2 Type3 Source







    General Feats Prerequisites Benefits Type1 Type2 Type3 Source
    Aberration Abolisher Zif
    +1 racial bonus to attack rolls against aberrations General


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    Arcane Aptitude
    Boggle+1 to DC of a spell from a magic item you activated General


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    Arcane Ruin
    Boggle, 6th levelDamage a magic item and cause that item to become broken General


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    Archaic Ferocity
    Mahrog, BAB +10 Improvised weapon have critical threat range of 19-20 x3. General


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    Bargain
    Numistian, Wis 15 Add Wisdom modifier as a bonus to Appraise and Diplomacy checks General


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    Bestial Defense Mahrog Skin of beast grants +1 resistance bonus to Reflex and Fortitude saves General


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    Big Hands Taddol, Str 15 Wield a one-handed melee weapon as though it was a light weapons General


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    Big Spinner
    Entobian, Larvite Use create silk additional two times per day to create 50-foot rope General


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    Bite Me
    Kval
    Those who make bite attacks against you take 1d3 Str damage General


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    Boiling Steam
    Relluk, Con 13Add your Con bonus (if any) to damage caused by breath of steamGeneral


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    Booby Trap
    Boggle, Spring Loaded,3 ranks in Knowledge (engineering)1st melee attackvs. you prompts attack of opportunity vs. triggering foe General


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    Boon of BonesObitu, Character level 5Gain DR 1 / bludgeoningGeneral


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    Brute Strength
    Mahrog, Str 15+4 to Str checks made to break or burst objects with a sudden force General


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    Chaotic SurgeXaxDeal +1d6 damage of random energy type on confirmed critical hitGeneral


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    Choose the OneXax, One of FewInstead of rolling for your we are one racial trait, choose one traitGeneral


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    Club and Spear Mahrog, Proficient with weapon, Str 15 Increase damage of club or spear weapons by one step General


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    Collective IntellectZif, Int 15, Wis 15+2 racial bonus on all untrained Knowledge skill checksGeneral


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    Corrosive Ichor
    Kval, Character level 6
    Weapon or unarmed striking you takes 1 or 1d3 damage, respectively General


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    Crystal GoreRelluk, BAB +1Gain a natural gore attack that does 1d8 piercing damageGeneral


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    Deathbane TouchObitu1/day, touch undead to regain 1d8 hp, conveys vivification virusGeneral


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    Death DrainObitu, Deathbane TouchGain Deathbane Touch 3/day, can be part of melee attackGeneral


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    Death SpawnObituIncrease negative energy resistance by 5 and +4 to saves vs. deathGeneral


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    Deep Roots
    Oakling As move action, root in place to gain +5 to CMD vs. bull rush and trip
    General


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    Dodgy
    Kval, Dex 15 +1 dodge bonus to AC against melee attacks of Medium or larger foes General


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    Elemental Acclimation Squole Your racial energy resistance increases to be equal to your level General


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    Elemental Fist Squole Deal an +1d4 energy damage on a successful unarmed melee attack General

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    Elemental Grasp Squole With light or no armor, deal + 1d6 energy damage during a grapple General


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    Element Manifestation Squole 1/ round, use a spell-like ability based on chosen elemental subtype General

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    Elude GraspZif+2 racial bonus on your CMDGeneral

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    Evade Grasp Squole 1/ day, when an opponent succeeds at grappling you, the check fails General

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    Extra InspirationalMuse
    Use the touch of the muse racial trait one additional time per day General

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    Fantastic TongueMogogol+10-foot range and +2 on grapple checks for grasping tongue racial trait General

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    Fearless Oakling, Wis 15. If panicked or frightened, you are instead shaken General

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    Flaming Gore
    Relluk, Crystal Gore1/day, cause an additional 1d8 fire damage with gore attackGeneral

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    Flee to ShelterZif, Dex 13Retract into your protective shell as a move actionGeneral

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    Four Eyes, Four EarsTaddolRoll twice for a saving throw vs. blindness or deafness,take best resultGeneral

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    Gamble Fate Numistian Use bribe fate trait without losing hp, if success lose double hp General

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    Glowworm
    Entobian, Larvite Shed or extinguish torch-light from abdomen as free action General


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    Golden DestinyNumistian, Wis 15, Character
    Level 7
    With bribe fate trait, gain Wis modifier bonus to 2nd saveGeneral


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    Golden EyeNumistianSense coins trait also applies to all things made of gold metalGeneral


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    Heavenly PresenceMuse, Character Level 7Gain the benefit of unearthly presence trait regardless of hit points General


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    Honed Senses Squole, Wis 13 Your blindsight range extends 5x your Wis bonus in feet General


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    Indomitable WillMogogol, Wis 15, Uncanny WillBecome immune to enchantment effects General


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    Innate Two-Weapon FightingTaddol, Two-Weapon Fighting, Dex 15Take no penalty on attack rolls for fighting with two shed lightGeneral


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    Inspire CourageMuse, Cha 15Allies within 50 feet gain a +2 morale bonus to saves vs. fear effects General


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    Into the Rough
    Kval Ignore effects of difficult terrain when making 5-foot step General


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    Jury-Rig
    Boggle, item creation feat related to the item in questionWear a magic item in wrong slot and gain its effect normally General


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    Larvite Lifer
    Entobian, Larvite, Character level 6. Permanently grow to Medium size, mid-legs do 1d6 damage General


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    Leaping StrikeMogogol, BAB +3When charging, make both a bull rush and a basic melee attack General


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    Liquefy Evade Grasp, Squole 1/ day, automatically escape a grapple or bonds General


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    Luck of the Beast
    Anumus, 6th level, Bestial Fortitude or
    Bestial Reflexes traits
    Reroll a failed Fortitude or Reflex save based on racial trait
    General

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    Manifest Claws
    Anumus, Species with claws
    Claws natural attack, 1d4 (x2) damage
    General

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    Manifest Form
    Anumus, 12th level, Wis 13
    Beast shape I spell-like ability, 1/day for 1 hour, limited species
    General

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    Manipulate ProbabilityXax, Wis 13Wis bonus/day, roll 5d4 instead of 1d20 for a skill check, save, or hit rollGeneral

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    Mantis Grab
    Entobian, Str 15 Grapple using mid-legs, or increase CMB and CMD for four limb use General

    RR:CUR
    Mighty Oak
    Oakling, BAB +6. Your melee reach improves by 5 feet.
    General

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    Mismatched GemRellukKeep the AC of the majority, but gain bonus racial trait of an odd gemGeneral

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    Money is PowerNumistian1/day, eat 100 gp to add a +4 to either Str, Con, or Dex for 1 min/HDGeneral

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    Monkey Wrench
    Boggle, 3 ranks in Disable DeviceReroll a failed Disable Device check and use the second result General


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    Natural Instinct
    Anumus +2 racial bonus on Knowledge (nature) and Survival checks
    General

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    One of FewXaxExclude two traits from your We Are One racial trait rollGeneral

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    One with Wood
    Oakling Gain +2 to damage rolls when using a wooden weapon
    General

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    Penny SavedNumistianWith money is life, 3 gp/hp damage drops into your square, max 48 gpGeneral

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    Plague BornObituYou are immune to all non-magical diseasesGeneral

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    Poisonous
    EntobianUnarmed or natural attacks against you cause 1 Con damage to attacker General

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    Prepare for Metamorphosis
    Entobian, Larvite Prerequisite for metamorphosis feats, as Toughness feat until then General

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    Primeval BrutalityMahrog, base attack bonus +5, Str 15+2 competence bonus to damage with improvised weapons General

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    Quick RetreatZif, Flee to Shelter, character level 7
    Retract into your shell in place of a 5-foot stepGeneral

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    Reflex of TwoTaddol1/ day, roll twice for a Reflex save and take the best resultGeneral

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    Resilient Spirit Relluk, character level 10 If slain, implant soul crystal in new body within 7 days to restore life General

    RR:CUR
    Retune ResistanceXax, Character Level 7Reroll for Chaotic Resistance energy type and increase value by 5General

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    Rising SteamRelluk, character level 6Range of breath of steam trait becomes 10 feetGeneral

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    Rolling Shell
    Zif1/ round, take a five-foot step while withdrawn into your shellGeneral

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    Savage BeatingMahrog, BAB +8, Primeval Brutality, Str 17+2 competence bonus to hit with improvised weapons General

    RR:CUR
    See More Evil
    Kval, Wis 15 Use detect evil racial trait number per day equal to Wisdom modifier General


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    Servitor's Diplomacy
    Anumus +2 racial bonus on Diplomacy and either Sense Motive or Bluff General

    RR:CUR
    Shielding Sap
    Oakling, Character level 5 When at ¼ max hp, protective sap natural armor increases by 2
    General

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    Song of the MuseMuse, 3 ranks in Perform skillUse the touch of the muse racial trait at a range of up to 50 feet General

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    Spring LoadedBoggle, 1 rank in Knowledge (engineering)Make a single melee attack on 1st round before initiative beginsGeneral

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    SteamedRellukUse breath of steam an additional time per dayGeneral

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    StrongfootZifYou are immune to trip and may stand up from prone as a swift actionGeneral

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    Summon WeaponXax1/day, summon Memory of Conflict weapon as swift actionGeneral

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    Sun Loving
    Oakling, Character level 6. You can use sun heal one additional time per day
    General

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    Superior Two-Weapon FightingTake no penalty on attack rolls for fighting with two weaponsGeneral

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    Taste of Blood
    Anumus, Vicious Bite, BAB +6 Score a hit with bite to gain a +2 to bite attack roll next round
    General

    RR:CUR
    Thorns
    Oakling +1 point of piercing damage with an unarmed attack
    General

    RR:CUR
    Tongue LashFantastic Tongue, MogogolUse tongue as whip, as primary or secondary proficient attack General

    RR:CUR
    Tricky Target
    Kval +1 dodge bonus to AC against ranged attacks General


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    Triple JointedObitu+4 to CMD vs. grapple and +2 racial bonus on Escape Artist checksGeneral


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    Twincast SpellTaddolMetamagic (2 slots higher), cast two twincast spells at same timeGeneral


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    Twinspike
    Entobian, Two-weapon fighting Combine mid-leg attacks into one, increase number of damage dice to 2 General

    RR:CUR
    Uncanny WillMogogol+3 resistance bonus on saving throws vs. enchantment effects General

    RR:CUR
    Vicious Bite
    Anumus Bite natural attack, 1d6 (x2) damage
    General

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    Vile Vendetta Kval +2 to attack and damage against target that recently attacked you General


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    Waking Dream
    Muse, Int 15Cast dream once per day as a spell-like ability, with limitations General


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    WaterjotMogogolRun over the surface of water without sinking General


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    Wicked Thorns
    Oakling, Thorns Creature striking you unarmed takes 1d3 piercing damage
    General

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    Will of TwoTaddol1/ day, roll twice for a Will save and take the best resultGeneral

    RR:CUR
    Wings of a Dream
    Muse, Character Level 5No damage from falling if you are able to make standard actionsGeneral

    RR:CUR
    Item Creation Feats
    Prerequisites Benefits Type1 Type2 Type3 Source
    Arcane Craft
    Boggle, Int 15 Create a magic item without item creation feat, adds +5 to DC Item Creation


    RR:CUR
    Metamorphosis Feats Prerequisites Benefits Type1 Type2 Type3 Source
    Coleophite Entobian, Larvite, Prepare for Metamorphosis, Character level 7 Permanently transform into beetle-like entobian Metamorphosis


    RR:CUR
    Eulite
    Entobian, Larvite, Prepare for Metamorphosis, Character level 9 Permanently transform into moth-like entobian Metamorphosis


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    Farfalite
    Entobian, Larvite, Prepare for Metamorphosis, Character level 8 Permanently transform into butterfly-like entobian Metamorphosis


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    Matron
    Entobian, Larvite, Prepare for Metamorphosis, Character level 15 Permanently transform into queen entobian, combine any two others Metamorphosis


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    Moscanite
    Entobian, Larvite, Prepare for Metamorphosis, Character level 7 Permanently transform into fly-like entobian Metamorphosis


    RR:CUR