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    Pirates ARRR Us!

    Shiver me timbers! This page be all about those scurvy dogs known as PIRATES! We threw together a collection of the various pirate-related goodies on this site so you bilge-sucking lubbers could make like yer one of us!

    General Information (Player or GM)

    Naval Terms: Learn how to talk like a pirate and learn the various shipping terminology.

    The Pirate Crew: Learn more about the actual roles and duties of the various crewmembers of a typical ship.

    Classes & Archetypes

    Barbarian

    Bard

    Druid

    Fighter

    Ranger

    Rogue

    Sorcerer

    Alchemist

    Cavalier

    Gunslinger

    Witch

    Prestige Classes

    Other

    Traits

    Skills

    Acrobatics

    Table: Misc. Acrobatics Modifiers

    Acrobatics Modifiers DC Modifier
    Slightly Slippery (wet deck of a ship) +2
    Slightly Unsteady (boat/ship in rough water) +2
    Mildly Unsteady (boat/ship in a storm) +5
    Move at full speed on narrow or uneven surfaces (like the rigging of a ship) +51

    Climb

    Climb DC Example Surface or Activity
    0 A slope too steep to walk up, or a knotted rope with a wall to brace against.
    5 A rope with a wall to brace against, or a knotted rope, or a rope affected by the rope trick spell.
    10 A surface with ledges to hold on to and stand on, such as a very rough wall or a ship’s rigging.
    15 Any surface with adequate handholds and footholds (natural or artificial), such as a very rough natural rock surface or a tree, or an unknotted rope, or pulling yourself up when dangling by your hands.
    30 An overhang or ceiling with handholds but no footholds, or a typical city wall
    A perfectly smooth, flat, vertical (or inverted) surface cannot be climbed.
    Climb DC Modifier* Example Surface or Activity
    –10 Climbing a chimney (artificial or natural) or other location where you can brace against two opposite walls.
    –5 Climbing a corner where you can brace against perpendicular walls.
    +5 Surface is slippery.
    * These modifiers are cumulative; use all that apply.

    Swim

    Table: Swim Skill DCs

    Water Swim DC
    Calm water 10
    Rough water 15
    Stormy water 20*

    * You can't take 10 on a Swim check in stormy water, even if you aren't otherwise being threatened or distracted.

    Equipment

    Here's some stuff we dredged up out o'the hold below for ye!

    Special Materials

    GM Information

    Ship Travel Speeds

    Ship
    Raft or barge (poled or towed)2 1/2 mile 5 miles
    Keelboat (rowed)2 1 mile 10 miles
    Rowboat (rowed)2 1-1/2 miles 15 miles
    Sailing ship (sailed) 2 miles 48 miles
    Warship (sailed and rowed) 2-1/2 miles 60 miles
    Longship (sailed and rowed) 3 miles 72 miles
    Galley (rowed and sailed) 4 miles 96 miles

    Magic Items

    Magic Armor and Weapons

    Rings

    Potions

    Wondrous Items