Angel, Astral Deva Class

The scales of this tall, elegant dragon shine like polished silver, and its tail has a feathered appearance.
Astral devas are messengers of the gods of good. They watch over planar travelers and sponsor powerful mortals, pushing them to take on good causes. A typical astral deva looks human except for its wings; though some look like other humanoid races and a rare few have even more unusual forms. An astral deva is 7-1/2 feet tall and weighs 250 pounds.
 
Medium outsider (angel, extraplanar, good)
 
Alignment: Normally good.

Hit Die: d10.

Class Skills

The Astral Deva's class skills are Acrobatics (Dex), Craft (Int), Diplomacy (Cha), Fly (Dex), Intimidate (Cha), Knowledge (planes) (Int), Knowledge (religion), Perception (Wis), Sense Motive (Wis), and Stealth (Dex).

Skill Ranks per Level: 6 + Int modifier.

Table: Astral Deva

Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +1 +2 +2 +0 Feat, +1 Natural Armor, Immune to petrification, +2 Str, +1 Dex, +1 Cha,  Speed 30 ft. slam (1d4), Minor Powers
2nd +2 +3 +3 +0 +1 Natural Armor, resistance to Electricity 5, +2 Con, +2 Wis, +1 Cha, Uncanny Dodge
3rd +3 +3 +3 +1 Feat, +1 Natural Armor, +2 Str, +1 Dex, +1 Cha, Alter Self
4th +4 +4 +4 +1 +1 Natural Armor, +2 Int, +1 Cha
5th +5 +4 +4 +1 Feat, +1 warhammer, +1 Natural Armor, Immune to Cold, +2 Str, +1 Dex, +1 Cha
6th +6/+1 +5 +5 +2 +1 Natural Armor, +2 Con, +2 Wis, +1 Cha, Stun, Lesser Powers
7th +7/+2 +5 +5 +2 Feat, +1 Natural Armor, resistance to Fire 5, +2 Str, +1 Dex, slam (1d6)
8th +8/+3 +6 +6 +2 +1 Natural Armor, Damage Reduction 5/Evil, +2 Int, +2 Wis, +1 Cha
9th +9/+4 +6 +6 +3 Feat, +1 Natural Armor, +2 Str, +1 Dex, +1 Cha, Speed 40 ft., fly 50 ft. (good), Change Shape
10th +10/+5 +7 +7 +3 +1 disrupting warhammer, +1 Natural Armor, Immune to Acid, +2 Con
11th +11/+6/+1 +7 +7 +3 Feat, +1 Natural Armor, resistance to Electricity 10, +2 Str, +1 Dex, +2 Int
12th +12/+7/+2 +7 +7 +4 +1 Natural Armor, +2 Con, +2 Wis, +1 Cha, Major Powers
13th +13/+8/+3 +8 +8 +4 Feat, +1 Natural Armor, +2 Str, +1 Dex, +1 Cha
14th +14/+9/+4 +9 +9 +4 +1 Natural Armor, resistance to Fire 10, +2 Con, +2 Int, +1 Cha
15th +15/+10/+5 +9 +9 +5 Feat, +2 disrupting warhammer, +1 Natural Armor, Damage Reduction 10/Evil, +2 Str, +1 Dex, +1 Cha,  Speed 50 ft., fly 100 ft. (good), slam (1d8), Greater Powers

Class Features

All of the following are class features of the Astral Deva.

Weapon and Armor Proficiency: Class names are proficient with all simple weapons and martial weapons. They are not proficient with any type of armor or shield.
 
Senses: darkvision 60 ft, low-light vision
 
Spell Resistance: 10+Creature Level
 
Languages: Celestial, Draconic, Infernal; truespeech
 
Spell-Like Abilities (Caster Level = Racial Level -2)
Minor: At Will—aid, continual flame, detect evil, discern lies, remove fear
7/day— dispel evil
1/day cure light wounds
 
Lesser: At Will—aid, continual flame, detect evil, discern lies, dispel magic, remove curse, remove disease, remove fear
7/day—holy aura, holy smite, holy word
1/day— cure light wounds, dispel evil
 

Major: At Will—aid, continual flame, detect evil, discern lies, dispel magic, remove curse, remove disease, remove fear

7/day— holy aura, holy smite, holy word, invisibility (self only), dispel evil

1/day— plane shift, cure light wounds, see invisibility

 

Greater: At Will—aid, continual flame, detect evil, discern lies, dispel evil, dispel magic, holy aura, holy smite, holy word, invisibility (self only), plane shift, remove curse, remove disease, remove fear

7/day—cure light wounds, see invisibility

1/day—blade barrier, heal

Stun (Su)

If an astral deva strikes an opponent twice in one round with its warhammer, that creature must succeed on a DC 25 Fortitude save or be stunned for 1d6 rounds. The save DC is Strength-based.

 

Uncanny Dodge (Ex)

This ability functions identically to the rogue ability. If a deva gains uncanny dodge from a class level, he instead gains improved uncanny dodge.

 

Change Shape (Su)

A creature with this special quality has the ability to assume the appearance of a specific creature or type of creature (usually a humanoid), but retains most of its own physical qualities. The creature cannot change shape to a form more than one size category smaller or larger than its original form. This ability functions as a polymorph spell, the type of which is listed in the creature’s description, but the creature does not adjust its ability scores (although it gains any other abilities of the creature it mimics). Unless otherwise stated, it can remain in an alternate form indefinitely.