Hit Die: d10.
The Astral Deva's class skills are Acrobatics (Dex), Craft (Int), Diplomacy (Cha), Fly (Dex), Intimidate (Cha), Knowledge (planes) (Int), Knowledge (religion), Perception (Wis), Sense Motive (Wis), and Stealth (Dex).
Skill Ranks per Level: 6 + Int modifier.
|Level||Base Attack Bonus||Fort Save||Ref Save||Will Save||Special|
|1st||+1||+2||+2||+0||Feat, +1 Natural Armor, Immune to petrification, +2 Str, +1 Dex, +1 Cha, Speed 30 ft. slam (1d4), Minor Powers|
|2nd||+2||+3||+3||+0||+1 Natural Armor, resistance to Electricity 5, +2 Con, +2 Wis, +1 Cha, Uncanny Dodge|
|3rd||+3||+3||+3||+1||Feat, +1 Natural Armor, +2 Str, +1 Dex, +1 Cha, Alter Self|
|4th||+4||+4||+4||+1||+1 Natural Armor, +2 Int, +1 Cha|
|5th||+5||+4||+4||+1||Feat, +1 warhammer, +1 Natural Armor, Immune to Cold, +2 Str, +1 Dex, +1 Cha|
|6th||+6/+1||+5||+5||+2||+1 Natural Armor, +2 Con, +2 Wis, +1 Cha, Stun, Lesser Powers|
|7th||+7/+2||+5||+5||+2||Feat, +1 Natural Armor, resistance to Fire 5, +2 Str, +1 Dex, slam (1d6)|
|8th||+8/+3||+6||+6||+2||+1 Natural Armor, Damage Reduction 5/Evil, +2 Int, +2 Wis, +1 Cha|
|9th||+9/+4||+6||+6||+3||Feat, +1 Natural Armor, +2 Str, +1 Dex, +1 Cha, Speed 40 ft., fly 50 ft. (good), Change Shape|
|10th||+10/+5||+7||+7||+3||+1 disrupting warhammer, +1 Natural Armor, Immune to Acid, +2 Con|
|11th||+11/+6/+1||+7||+7||+3||Feat, +1 Natural Armor, resistance to Electricity 10, +2 Str, +1 Dex, +2 Int|
|12th||+12/+7/+2||+7||+7||+4||+1 Natural Armor, +2 Con, +2 Wis, +1 Cha, Major Powers|
|13th||+13/+8/+3||+8||+8||+4||Feat, +1 Natural Armor, +2 Str, +1 Dex, +1 Cha|
|14th||+14/+9/+4||+9||+9||+4||+1 Natural Armor, resistance to Fire 10, +2 Con, +2 Int, +1 Cha|
|15th||+15/+10/+5||+9||+9||+5||Feat, +2 disrupting warhammer, +1 Natural Armor, Damage Reduction 10/Evil, +2 Str, +1 Dex, +1 Cha, Speed 50 ft., fly 100 ft. (good), slam (1d8), Greater Powers|
All of the following are class features of the Astral Deva.
Major: At Will—aid, continual flame, detect evil, discern lies, dispel magic, remove curse, remove disease, remove fear
7/day— holy aura, holy smite, holy word, invisibility (self only), dispel evil
1/day— plane shift, cure light wounds, see invisibility
Greater: At Will—aid, continual flame, detect evil, discern lies, dispel evil, dispel magic, holy aura, holy smite, holy word, invisibility (self only), plane shift, remove curse, remove disease, remove fear
7/day—cure light wounds, see invisibility
If an astral deva strikes an opponent twice in one round with its warhammer, that creature must succeed on a DC 25 Fortitude save or be stunned for 1d6 rounds. The save DC is Strength-based.
This ability functions identically to the rogue ability. If a deva gains uncanny dodge from a class level, he instead gains improved uncanny dodge.
A creature with this special quality has the ability to assume the appearance of a specific creature or type of creature (usually a humanoid), but retains most of its own physical qualities. The creature cannot change shape to a form more than one size category smaller or larger than its original form. This ability functions as a polymorph spell, the type of which is listed in the creature’s description, but the creature does not adjust its ability scores (although it gains any other abilities of the creature it mimics). Unless otherwise stated, it can remain in an alternate form indefinitely.