Among the smallest of the agathions, vulpinals tend to be the most outspoken and friendly of their kind and also the most far-ranging across the planes. A vulpinal looks like a humanoid fox, often with brilliantly colored fur (usually red or red-brown, though silver is not uncommon) and a tail as long as its height. A vulpinal stands about 3 feet in height and weighs 50 pounds.
Small outsider (agathion, extraplanar, good)
Alignment: Any (Normally good).
Hit Die: d10.
The Vulpinal's class skills are Acrobatics (Dex), Bluff (Cha), Knowledge (any one) (Int), Knowledge (arcana) (Int), Knowledge (planes) (Int), Perception (Wis), Perform (any one) (Cha), Spellcraft (Int), Stealth (Dex) and Use Magic Device (Cha); Racial Modifiers: +8 Acrobatics when jumping.
|Level||Base Attack Bonus||Fort Save||Ref Save||Will Save||Special|
|1st||+1||+0||+2||+2||Feat, +2 Str, +2 Dex, +2 Int, +2 Natural Armor, Minor Powers, Small Size +1 AC, lay on hands 1x/day 1d6, Resist cold 1, sonic 1, +4 vs. poison, bite (1d4)|
|2nd||+2||+0||+3||+3||+2 Con, +2 Cha, lay on hands 2x/day 1d6, Aura calm emotions (10 ft.), 2 claws (1d3)|
|3rd||+3||+1||+4||+3||Feat, +2 Dex, +2 Int, Lesser Powers, lay on hands 3x/day 2d6|
|4th||+4||+1||+4||+4||+2 Con, +2 Cha, Resist cold 5, sonic 5, lay on hands 4x/day 2d6, Damage Reduction: 5/evil or silver, Aura: calm emotions (20 ft.)|
|5th||+5||+1||+4||+4||Feat, +2 Int, +2 Wis, +2 Natural Armor, Major Powers, lay on hands 4x/day 3d6, pounce|
|6th||+6||+2||+5||+5||+2 Con, +2 Dex, +2 Cha, lay on hands 5x/day 3d6|
|7th||+7||+2||+5||+5||Feat, +2 Int, +2 Wis, Greater Powers, lay on hands 6x/day 3d6, Resist cold 10, sonic 10, Aura: calm emotions (30 ft.), Damage Reduction: 10/evil or silver|
All of the following are class features of the class name.
Spell-Like Abilities (Caster Level = Creature Level)
Minor: At will—speak with animals
3/day—detect evil, mage armor
1/day—charm monster, dispel evil, flame arrow, holy smite,
Lesser: At will—detect evil, mage armor, speak
3/day—charm monster, dispel evil, flame arrow, holy smite, remove disease
1/day—dimension door (self plus 50 lbs. of objects only), invisibility (self only)
Major: Constant—detect evil, speak with animals
At will—mage armor
3/day—charm monster, invisibility (self only, flame arrow, holy smite, remove disease
1/day—dimension door (self plus 50 lbs. of
objects only), dispel evil
Greater: Constant—detect evil, mage armor, speak
At will—invisibility (self only)
3/day—charm monster, dispel evil, flame arrow, holy smite, dimension door (self plus 50 lbs. of objects only), remove disease
A vulpinal’s aura acts like a calm emotions spell with a radius of 30 feet. Any creature entering this area must make a Will save to resist the effect. A creature that makes its save is immune to that vulpinal’s aura for 24 hours. The save DC is Charisma-based.