Agathion, Vulpinal Class

This bright-eyed, anthropomorphic fox is dressed in simple traveling clothes and carries a musical instrument in one hand.
 

Among the smallest of the agathions, vulpinals tend to be the most outspoken and friendly of their kind and also the most far-ranging across the planes. A vulpinal looks like a humanoid fox, often with brilliantly colored fur (usually red or red-brown, though silver is not uncommon) and a tail as long as its height. A vulpinal stands about 3 feet in height and weighs 50 pounds.

 

Small outsider (agathion, extraplanar, good)

Alignment: Any (Normally good).

Hit Die: d10.

Class Skills

The Vulpinal's class skills are Acrobatics (Dex), Bluff (Cha), Knowledge (any one) (Int), Knowledge (arcana) (Int), Knowledge (planes) (Int), Perception (Wis), Perform (any one) (Cha), Spellcraft (Int), Stealth (Dex) and Use Magic Device (Cha); Racial Modifiers: +8 Acrobatics when jumping.

Skill Ranks per Level: 6 + Int modifier. 

Table: Vulpinal

Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +1 +0 +2 +2 Feat, +2 Str, +2 Dex, +2 Int, +2 Natural Armor, Minor Powers, Small Size +1 AC, lay on hands 1x/day 1d6, Resist cold 1, sonic 1, +4 vs. poison, bite (1d4)
2nd +2 +0 +3 +3 +2 Con, +2 Cha, lay on hands 2x/day 1d6, Aura calm emotions (10 ft.), 2 claws (1d3)
3rd +3 +1 +4 +3 Feat, +2 Dex, +2 Int, Lesser Powers, lay on hands 3x/day 2d6
4th +4 +1 +4 +4 +2 Con, +2 Cha, Resist cold 5, sonic 5, lay on hands 4x/day 2d6, Damage Reduction: 5/evil or silver, Aura: calm emotions (20 ft.)
5th +5 +1 +4 +4 Feat, +2 Int, +2 Wis, +2 Natural Armor, Major Powers, lay on hands 4x/day 3d6, pounce
6th +6 +2 +5 +5 +2 Con, +2 Dex, +2 Cha, lay on hands 5x/day 3d6
7th +7 +2 +5 +5 Feat, +2 Int, +2 Wis, Greater Powers, lay on hands 6x/day 3d6, Resist cold 10, sonic 10, Aura: calm emotions (30 ft.),  Damage Reduction: 10/evil or silver

Class Features

All of the following are class features of the class name.

Weapon and Armor Proficiency: Class names are proficient with all simple weapons and martial weapons as well as light armor. They are not proficient with any type of shield.
 
Low-Light Vision: darkvision 60 ft., low-light vision, scent
 
Immune: electricity, petrification
 
Spell Resistance: 10+Creature Levels
 
Languages: Common, Celestial, Draconic, Infernal; speak with animals, truespeech
 
Bardic Knowledge: +7
 
Lay on hands: as an equivalent level paladin
 
Speed: 30 ft.
 

Spell-Like Abilities (Caster Level = Creature Level)

Minor: At will—speak with animals

3/day—detect evil, mage armor

1/day—charm monster, dispel evil, flame arrow, holy smite,

remove disease

 

Lesser: At will—detect evil, mage armor, speak

with animals

3/day—charm monster, dispel evil, flame arrow, holy smite, remove disease

1/day—dimension door (self plus 50 lbs. of objects only), invisibility (self only)

 

Major: Constant—detect evil, speak with animals

At will—mage armor

3/day—charm monster, invisibility (self only, flame arrow, holy smite, remove disease

1/day—dimension door (self plus 50 lbs. of

objects only), dispel evil

 

Greater: Constant—detect evil, mage armor, speak

with animals

At will—invisibility (self only)

3/day—charm monster, dispel evil, flame arrow, holy smite, dimension door (self plus 50 lbs. of objects only), remove disease

1/day—major image

 

Calm Emotions Aura (Su)

A vulpinal’s aura acts like a calm emotions spell with a radius of 30 feet. Any creature entering this area must make a Will save to resist the effect. A creature that makes its save is immune to that vulpinal’s aura for 24 hours. The save DC is Charisma-based.