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    (Fastplay) Survival

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    Survival
    Get Along in the Wild
        DC Base: 10
        Check Frequency: every 24 hours
        Success: you can provide food and water for one other person for every 2 points over the DC
        Failure: you find no food or water in the area
        Speed: half
    Survive Severe Weather
        DC Base: 15
        Success: +2 you and one other gain Fort save against severe weather while moving for every point over the DC while moving
        Success: +4 you and one other gain Fort save against severe weather while moving for every point over the DC while stationary
        Failure: you and one other gain no Fort save against severe weather
        Speed: stationary, half
    Avoid Getting Lost or Avoid Natural Hazards
        Restriction: you cannot retry
        Check Frequency: per occurrence
        DC Base: 15
    Predict the Weather 24 Hours in Advance
        DC Base: 15
        Success: one additional day in advance for every 5 points over the DC
    Follow Tracks/Find Initial Footprint
        Restriction: you can only find tracks untrained when DC <= 10
        Definition: use the largest size category in a mixed group of creatures
        DC Base: 5 (very soft ground: fresh snow, thick dust, wet mud; clear, heavy footprints)
        DC Base: 10 (soft ground: shallower footprints)
        DC Base: 15 (firm ground: lawn, field, woods, rugs, dusty floors; partial/occasional prints)
        DC Base: 20 (hard ground: bare rock, indoor floors, steambeds; scuffmarks/pebbles)
        DC Modifier: -5 when moving at normal speed
        DC Modifier: -20 when moving at twice your normal speed
        DC Modifier: -1 for every three creatures in the group being tracked
        DC Modifier: +8 size fine
        DC Modifier: +4 size diminutive
        DC Modifier: +2 size tiny
        DC Modifier: +1 size small
        DC Modifier: +0 size medium
        DC Modifier: -1 size large
        DC Modifier: -2 size huge
        DC Modifier: -4 size gargantuan
        DC Modifier: -8 colossal
        DC Modifier: +1 for every 24 hours since the trail was made
        DC Modifier: +1 for every hour of rain since the trail was made
        DC Modifier: +10 fresh snow since the trail was made
        DC Modifier: +6 overcast or moonless night (apply once only)
        DC Modifier: +3 moonlight (apply once only)
        DC Modifier: +3 fog or precipitation (apply once only)
        DC Modifier: +5 tracked party hides trail (and moves at half speed)
        Check Frequency: when tracks become more difficult to follow
        Check Frequency: when trying to find tracks, every 1 hour (outdoors)
        Check Frequency: when trying to find tracks, every 10 minutes (indoors)
        Distance: for 1 mile
        Time: full-round action or more (GM discretion)
        Speed: half, normal, twice normal
    Determine True North
        DC Base: automatic when trained
        DC Base: 10 (untrained)
    Final Notes
        Bonus In: +2 favored enemy
        Bonus In: +2 Self-Sufficient (feat)
        Bonus In: +4 Self-Sufficient (feat) Survival (10 ranks)
        D20: Survival