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    (Fastplay) Disguise

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    Disguise
        Restriction: GM makes all checks in secret and reveals the results as needed
        Restriction: you make no checks until you draw attention to yourself
        Restriction: divination magic might penetrate the magical component of a disguise (GM discretion)
        DC Base: opposed Perception check
        DC Modifier: onlookers take 10 when they're suspicious
        DC Modifier: +5 minor details only
        DC Modifier: -2 disguised as different gender (stacks with other modifiers)
        DC Modifier: -2 disguised as different race (stacks with other modifiers)
        DC Modifier: -2 disguised as different age category (stacks with other modifiers); per step of age category
        DC Modifier: -10 disguised as different size category (stacks with other modifiers)
        DC Modifier: +10 DC when using alter self, disguise self, polymorph or shapechange
        Check Frequency: 1 per use
        Success: your disguise fools onlookers
        Failure: onlookers see through your disguise, but you can retry
        Time: 1d3 x 10 minutes to create
    Impersonating an Actual Person
        Restriction: use average Perception for large groups
        Restriction: opponents are considered suspicious and opposed checks are always called for   
        DC Modifier: +4 recognizes on sight
        DC Modifier: +6 friends or associates
        DC Modifier: +8 close friends
        DC Modifier: +10 intimate
        Check Frequency: on first meeting
        Check Frequency: 1 per hour for individuals
        Check Frequency: 1 per hour or day for large groups
        Success: your disguise fools onlookers
        Failure: onlookers see through your disguise, but you can retry
    Use Spells
        Time: casting time
    Use Simulacrum Spell
        Restriction: you must make a check to see how good the likeness is
    Final Notes
        Bonus In: +2 Deceitful (feat)
        Bonus In: +4 Deceitful (feat) + Disguise (10 ranks)
        D20: Disguise