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    (Fastplay) Acrobatics

    Full Text: Acrobatics | Next: Appraise
    Acrobatics
        DC Base: see subtasks
        DC Modifier: +2 slightly obstructed (gravel, sand)
        DC Modifier: +5 severely obstructed (cavern, rubble)
        DC Modifier: +2 slightly slippery (wet)
        DC Modifier: +5 severely slippery (icy)
        DC Modifier: +2 slightly sloped (<45°)
        DC Modifier: +5 severely sloped (>45°)
        DC Modifier: +2 slightly unsteady (boat in rough water)
        DC Modifier: +5 moderately unsteady (boat in a storm)
        DC Modifier: +10 severely unsteady (earthquake)
        Check Frequency: see subtasks
        Check Frequency: when taking damage make another check at the same DC
        Success: apply movement
        Distance: per movement
        Time: per movement
    Balance
        Restriction: you are flat-footed
        DC Base: 0 (> 3 feet wide)
        DC Base: 5 (1–3 feet wide)
        DC Base: 10 (7–11 inches wide)
        DC Base: 15 (2–6 inches wide)
        DC Base: 20 (< 2 inches wide)
        DC Modifier: +5 at full speed
        Check Frequency: 1 per round
        Failure: <=4 make DC 20 Reflex save to grab surface edge
        Failure: >=5 you fall, take damage and land prone
        Speeds: half, full
    Tumble
        Restriction: you cannot have medium or heavy encumbrance
        Restriction: you cannot wear medium or heavy armor
        DC Base: opponent's CMD when you move to a threatened space
        DC Base: opponent's CMD when you move to enemy an occupied space
        DC Modifier: +2 for each opponent square to be avoid in the same round
        DC Modifier: +10 when moving at full speed
        DC Modifier: +5 while prone
        DC Modifier: +5 at full speed
        Check Frequency: 1 per opponent
        Failure: apply movement to threatened space; take AOO
        Failure: stop movement to occupied square; take AOO
        Speeds: half, full, prone (5 feet)
        Time: full-round action when prone
    Jump
        Restriction: distance cannot exceed your maximum movement for the round
        Restriction: surface quality modifiers apply only to the surface you are jumping from
        Restriction: the +5 modifier for moving at full speed does not apply
        DC Base: per type of jump (see subtasks)
        Dice Modifier: +4 racial bonus per 10 feet of speed above 30 feet
        Dice Modifier: -4 racial bonus per 10 feet of speed below 30 feet
        Check Frequency: 1 per jump
        Failure: <= 4 make DC 20 Reflex check to grab far edge or you fall, take damage and (?) land prone (?)
        Failure: >=5 in a horizontal jump, you fall, take damage and land prone
        Failure: >=5 in a vertical jump, you land prone
        Distance: see subtasks
        Speeds: full
        Running Long/High Jump
            Definition: running start >= 10 feet
            DC Base: long jump horizontal distance
            DC Base: high jump vertical distance x 4
            Distance: die roll result in feet whether success or failure
        Standing Long/High Jump
            Definition: standing start <= 10 feet
            DC Base: long jump horizontal distance x 2
            DC Base: high jump vertical distance x 8
            Distance: die roll result in feet whether success or failure
            Distance: half die roll result in feet whether success or failure for a horizontal jump
    Soften Fall
        Restriction: your fall must be deliberate or as the result of a missed jump
        Restriction: the +5 modifier for moving at full speed does not apply
        DC Base: 15
        Check Frequency: as the result of a fall
        Success: you fall but subtract 10 feet from the falling distance, take damage and land prone
        Failure: you fall, take damage and land prone
    Final Notes
        Bonus Out: Acrobatics (3 ranks) = +3 AC when fighting defensively (normally +2)
        Bonus Out: Acrobatics (3 ranks) = +6 AC when total defense fighting (normally +4)
        Bonus In: +2 Acrobatic (feat)
        Bonus In: +4 Acrobatic (feat) + Acrobatics (10 ranks)
        D20: Balance + Jump + Tumble