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LN Large outsider (earth, extraplanar)
Init +7; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +15
AC 22, touch 12, flat-footed 19 (+3 Dex, +10 natural, –1 size)
Speed 20 ft., burrow 60 ft., climb 20 ft.
Str 25, Dex 16, Con 21, Int 16, Wis 14, Cha 13
A shaitan gains a +1 bonus on attack and damage rolls and a +2 bonus on opposed Strength-based checks if both it and its foe are touching the ground. It takes a –4 penalty on attack and damage rolls against airborne or waterborne opponents.
As a standard action, a shaitan may touch a single metal object of no more than 10 pounds and transform it into any other metal for 1 day.
If a shaitan wins a bull rush check by 5 or more and pushes its target into a stone barrier, the target must make a DC 21 Reflex save or be forced into the barrier as if the target had cast meld into stone until the victim makes a successful DC 21 Fortitude save as a full-round action to exit the stone. The save DCs are Strength-based.
This functions as the earth elemental's earth glide ability, except the shaitan can move through stone, dirt, crystal, or metal.
Special case information here, such as using the race for player characters or Monster Lore boxes.