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    Xill, Predatory

    This stocky, greenish-brown humanoid is a cross between an insect and reptile, with four arms, scaly skin, and fanged mandibles.

    Predatory Xill CR 6

    XP 2,400
    LN Medium outsider (extraplanar, lawful)
    Init +8; Senses darkvision 60 ft.; Perception +13

    AC 21, touch 14, flat-footed 17 (+4 Dex, +5 natural, +2 shield)
    hp 67 (9d10+18)
    Fort +8, Ref +10, Will +6
    SR 17

    Speed 40 ft.
    Melee adamantine starknife +13/+8 (1d4+3/x3), 2 claws +13 (1d4+3 plus grab), bite +7 (1d3+1); or 4 claws +13 (1d4+3 plus grab), bite +12 (1d3+3)
    Ranged masterwork heavy repeating crossbow +15 (1d10/19-20), net +13 (entangled)
    Special Attacks multiweapon mastery, walk unseen

    Str 17, Dex 18, Con 14, Int 14, Wis 12, Cha 11
    Base Atk +9; CMB +12 (+16 grapple); CMD 26
    Feats Combat Reflexes, Improved Initiative, Iron Will, Weapon Focus (claw, heavy repeating crossbow)
    Skills Acrobatics +16, Climb +15, Intimidate +12, Knowledge (planes) +14, Perception +13, Sense Motive +13, Stealth +14, Survival +17; Racial Bonus +4 Survival
    Languages Common, Infernal
    SQ planewalk

    Environment any (Ethereal Plane)
    Organization solitary, pair, or gang (3–6), or tribe (7-28)
    Combat Gear javelin of lightning; Other Gear masterwork heavy steel shield, adamantine starknife, net, masterwork repeating heavy crossbow, 10 adamantine bolts
    Treasure triple standard (combat gear, other gear)

    Multiweapon Mastery (Ex) A predatory xill never takes penalties to an attack roll when fighting with multiple weapons, and treats claws as primary attacks even when also wielding weapons.

    Planewalk (Su) A predatory xill can shift from the Ethereal Plane to the Material Plane as a move action. Shifting from the Material Plane to the Ethereal Plane takes 2 consecutive full-round actions, during which time the xill is immobile. As a xill fades away, it becomes harder to hit: opponents have a 20% miss chance in the first round and a 50% miss chance in the second. A xill can take a single willing or helpless creature with it when it switches planes.

    Walk Unseen (Su) Once per day per three Hit Dice it possesses, as part of shifting from the Ethereal Plane to the Material Plane with its planewalk ability, a predatory xill may choose to gain the benefits of greater invisibility, as per the spell (CL 10th).


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