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Resembling an over-sized cricket, this creature has sharp mandibles and claws, as well as various spines on its body, mostly at its joints.

Weta, GiantCR 1/8

XP 50
N Diminutive vermin
Init +1; Senses darkvision 60 ft.; Perception +2

AC 15, touch 15, flat-footed 14 (+1 Dex, +4 size)
hp 2 (1d8–2)
Fort +0, Ref +3, Will +2

Speed 15 ft., climb 10 ft., jump 10 ft.
Melee bite +5 (1d2–5 miniscule damage), 2 claws +5 (1d1–5 miniscule damage)
Space 1 ft.; Reach 0 ft.
Special Attacks miniscule damage

Str 1, Dex 12, Con 6, Int —, Wis 15, Cha 4
Base Atk +0; CMB –3; CMD 2 (6 vs, trip)
Feats Weapon Finesse (B)
Skills Climb +9, Stealth +13; Racial Modifiers Climb checks use Dex instead of Str

Environment any land
Organization solitary, pair, nest (3–12), or plague (13–100)
Treasure none

Jump Speed A giant weta can jump a horizontal distance up to its jump speed (10 feet) or a vertical distance up to one-half its jump speed (5 feet) as a move action, without requiring an Acrobatics check or a running start.
Miniscule Damage Creatures one or more size categories larger than a giant weta are immune to all damage dealt by its natural weapon attacks, including bonus damage, if any.