The size of a small pony, this black-furred feline has slick, oily skin.
AC 15, touch 14, flat-footed 11 (+4 Dex, +1 natural)
Speed 30 ft., swim 30 ft.
Str 16, Dex 19, Con 15, Int 2, Wis 13, Cha 14
Environment any swamp
Soul-Rending Fear (Su) All living creatures within a 30-foot radius that see a water panther must make a DC 13 Will save or have a portion of their souls stripped away. A creature that suffers this fate takes 1d6 points of Charisma damage and is paralyzed by fear for 1 round. Whether or not the save is successful, that creature cannot be affected again by the same water panther's soul-rending fear ability for 24 hours. This is a mind-affecting fear affect. The 1 round of paralysis is also a paralysis effect, but the Charisma damage is not. The save DC is Charisma-based.