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Succubus Vampire Spawn

This handsome man has notably fiendish features.

Succubus Vampire SpawnCR 4

XP 1,200
CE Medium undead
Init +1; Senses darkvision 60 ft.; Perception +11

AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural)
hp 26 (4d8+8); fast healing 2
Fort +3, Ref +2, Will +5
Defensive Abilities channel resistance +2; DR 5/silver; Immune undead traits; Resist cold 5, electricity 10, fire 10; SR 9
Weaknesses resurrection vulnerability, vampire weaknesses

Speed 30 ft.
Melee 2 claws +4 (1d4+1 plus energy drain once per round)
Special Attacks blood drain, energy drain (1 level, DC 14)
Spell-Like Abilities (CL 12th; concentration +15)

Constant—spider climb
At will—dominate person (DC 18)
1/day—charm monster (DC 17)

Str 12, Dex 12, Con —, Int 11, Wis 13, Cha 15
Base Atk +3; CMB +4; CMD 15
Feats Blind-Fight, Skill Focus (Perception)
Skills Intimidate +9, Knowledge (religion) +7, Perception +11, Stealth +16; Racial Modifier +8 Stealth
Languages Common
SQ gaseous form, shadowless

Environment any
Organization solitary, pair, gang (3–6), or pack (7–12)
Treasure standard

Blood Drain (Su) A succubus vampire spawn can suck blood from a grappled opponent; if the vampire establishes or maintains a pin, it drains blood, dealing 1d4 points of Constitution damage. The vampire heals 5 hit points or gains 5 temporary hit points for 1 hour (up to a maximum number of temporary hit points equal to its full normal hit points) each round it drains blood.

Gaseous Form (Su) As a standard action, a succubus vampire spawn can assume gaseous form at will (caster level 5th), but it can remain gaseous indefinitely and has a fly speed of 20 feet with perfect maneuverability.

Resurrection Vulnerability (Su) A raise dead or similar spell cast on a succubus vampire spawn destroys it (Will negates). Using the spell in this way does not require a material component.

Shadowless (Ex) A succubus vampire spawn casts no shadows and shows no reflection in a mirror.

Vampire Weaknesses (Ex) Succubus vampire spawn cannot tolerate the strong odor of garlic and will not enter an area laced with it. Similarly, they recoil from mirrors or strongly presented holy symbols. These things don't harm the spawn—they merely keep it at bay. A recoiling spawn must stay at least 5 feet away from the mirror or holy symbol and cannot touch or make melee attacks against that creature. Holding a vampire spawn at bay takes a standard action. After 1 round, a spawn can overcome its revulsion of the object and function normally each round it makes a DC 25 Will save. Succubus vampire spawn cannot enter a private home or dwelling unless invited in by someone with the authority to do so.

Publisher's Choice Quality Stock Art (c) Rick Hershey / Fat Goblin Games