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    Unicorn Fish

    This colorful, one-horned fish bristles with long, hairlike tendrils.

    Unicorn Fish CR 11

    XP 12,800
    LG Huge magical beast (aquatic, extraplanar)
    Init +7; Senses darkvision 120 ft., low-light vision; Perception +11
    Aura dimension lock

    AC 24, touch 11, flat-footed 21 (+3 Dex, +13 natural, –2 size)
    hp 136 (13d10+65)
    Fort +13, Ref +13, Will +7
    DR 10/evil; Immune charm, compulsion, poison; Resist acid 20, cold 20, electricity 20; SR 22

    Speed 20 ft., swim 50 ft.
    Melee bite +19 (4d6+8 plus grab), gore +14 (2d8+4/19–20)
    Space 15 ft.; Reach 15 ft.
    Special Attacks holy attacks, swallow whole (3d6+12 bludgeoning damage, AC 16, 13 hp)
    Spell-Like Abilities (CL 13th; concentration +13)

    At will—detect evil (as free action) (1st), light (0)
    3/day—cure light wounds (1st)
    1/day—cure moderate wounds (2nd), neutralize poison (4th) (DC 14)

    Str 26, Dex 16, Con 21, Int 6, Wis 13, Cha 11
    Base Atk +13; CMB +23 (+27 grapple); CMD 36 (can't be tripped)
    Feats Improved Critical (gore), Improved Initiative, Improved Iron Will, Iron Will, Lightning Reflexes, Power Attack, Skill Focus (Stealth)
    Skills Perception +11, Stealth +14, Swim +16; Racial Modifiers +4 Perception
    Languages Abyssal, Celestial, Draconic
    SQ swim the abyss

    Environment any aquatic (the Abyss or Heaven)
    Organization solitary
    Treasure none

    Dimension Lock (Su) The hairlike tendrils that cover the body of a unicorn fish extend into higher dimensions like a mystical web, continually duplicating the effects of a dimension lock spell (CL 13th), except the effect is centered on the unicorn fish and does not prevent the unicorn fish from using its swim the abyss ability. The unicorn fish cannot suppress this ability.

    Holy Attacks The damage dealt by a unicorn fish's attacks, and by its swallow whole ability, counts as good-aligned for the purpose of overcoming damage reduction and regeneration.

    Swallow Whole (Su) Whenever a unicorn fish's swallow whole ability would deal damage, the unicorn fish may choose for that ability to deal lethal damage, nonlethal damage, or no damage at all. A unicorn fish may release a creature it has swallowed whole as a free action.

    Swim the Abyss (Su) Twice per day as a standard action, a unicorn fish can enter the Abyss or Heaven. This functions as plane shift spell (CL 13th, DC 17) that targets the unicorn fish and every creature currently subject to its swallow whole ability.


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