LN Colossal outsider (air, elemental, extraplanar)
Init +17; Senses blindsight 60 ft., darkvision 60 ft., tremorsense 120 ft.; Perception +21
AC 24, touch 14, flat-footed 12 (+11 Dex, +1 dodge, +10 natural, –8 size)
hp 184 (16d10+144)
Fort +16, Ref +23, Will +7
Defensive Abilities air mastery, reactive strike; DR 10/–; Immune elemental traits, fire; Resist acid 30, cold 30, electricity 30
Speed fly 100 ft. (perfect)
Melee slam +33 (8d6+22 and grab)
Space 30 ft.; Reach 30 ft.
Special Attacks constrict (8d6+22 plus distraction), distraction (DC 27), whirlwind (at will, 10-80 ft., 8d6+22 damage plus distraction, DC 33)
Str 40, Dex 37, Con 28, Int 14, Wis 15, Cha 15
Base Atk +16; CMB +39 (+43 grapple); CMD 56 (can't be tripped)
Feats Blind-Fight, Cleave, Combat Reflexes, Dodge, Flyby Attack, Great Cleave, Improved Initiative (B), Mobility, Power Attack, Weapon Finesse (B)
Skills Acrobatics +32, Escape Artist +32, Fly +32, Knowledge (planes) +21, Perception +21, Stealth +18
SQ smoky body
Environment Plane of Air
Air Mastery (Ex) Airborne creatures take a –1 penalty on attack and damage rolls against a smoke fiend.
Reactive Strike (Ex) Whenever a smoke fiend takes damage, it reflexively lashes out with a slam attack. This ability effectively grants the smoke fiend an attack of opportunity against any foe within reach that deals it damage. These attacks of opportunity do not count against the normal limit the creature can make in a round.
Smoky Body (Ex) A smoke fiend can share its space with any creature, effect, object, or terrain feature without penalty, except for air-tight effects and terrain features, which obstruct its movement normally. A smoke fiend can even move through and share its space with doors and walls, allowing it to exist in multiple rooms at once, so long as air is able to move between the parts of those rooms occupied by the smoke fiend. A smoke fiend provides concealment to any other creature, effect, object, or terrain feature sharing its space.