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    Slithering Master

    What at first appeared to be a streak of moisture rises up, revealing itself to be a transparent, serpentine ooze.

    Slithering Tracker CR 4

    XP 1,200
    N Small ooze
    Init +4; Senses blindsense 60 ft.; Perception +7

    AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size)
    hp 42 (4d8+24)
    Fort +7, Ref +5, Will +1
    Immune mind-affecting effects, ooze traits

    Speed 10 ft., climb 10 ft.
    Melee 2 slams +7 (1d6+3 plus grab plus paralysis)
    Special Attacks blood drain (1d2 Constitution), grab (Colossal)
    Spell-Like Abilities (CL 8th, concentration +3)

    3/day—command ooze (as command plants but targets oozes instead, DC 9)

    Str 16, Dex 18, Con 23, Int 11, Wis 10, Cha 1
    Base Atk +3; CMB +5 (+9 grapple); CMD 19 (can't be tripped)
    Feats Skill Focus (Perception), Skill Focus (Stealth)
    Skills Climb +11, Perception +7, Stealth +20; Racial Modifiers +8 Stealth
    Languages Undercommon (can't speak); telepath 100 ft. (with oozes only) SQ spawn tracker, transparent

    Environment any ruins or underground
    Organization solitary or pair
    Treasure incidental

    Paralysis (Ex) Any creature that is hit by a slithering master's slam attack comes into contact with the anesthetizing slime it secretes. The opponent must succeed on a DC 18 Fortitude save or be paralyzed—at the end of each round thereafter, the paralyzed victim can attempt a new Fortitude save to recover from this paralysis. When a victim recovers from a slithering master's paralysis, the victim is staggered for 1d6 rounds. This DC is Constitution-based.

    Spawn Tracker (Ex) Once per day as a full-round action that provokes attacks of opportunity, a slithering master may create a slithering tracker in an adjacent space. Upon doing so, both the slithering master and the slithering tracker take damage equal to one-half the slithering tracker's hit point total and become fatigued. The newly created slithering tracker is not under the slithering master's control. A slithering master cannot use this ability if it is fatigued for any reason.

    Transparent (Ex) Because of its lack of coloration, a slithering master is difficult to discern from its surroundings in most environments. The slithering master gains a +8 racial bonus on Stealth checks as a result, and can move at full speed without taking a penalty on Stealth checks. A creature that fails to notice a slithering master and walks into it automatically takes damage as if struck by the slithering master's slam attack and is immediately subject to a grab attempt and paralysis by the ooze.


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