This bestial humanoid has wicked claws and a wolf-like face.
AC 32, touch 18, flat-footed 23 (+9 Dex, +14 natural, –1 size)
Speed 40 ft.
Str 29, Dex 29, Con 31, Int 26, Wis 20, Cha 24
Environment any land
Bestial Awakening (Su) Curse—Nightmare targeting a creature that has seen the skinwalker's eyes; save Will DC 26; onset 1 minute; frequency 1/day; effect 1d4 Wis drain (minimum Wis 1); cure 3 consecutive saves. When a victim's Wisdom reaches 1, his alignment becomes chaotic evil and, if he is a Small, Medium, or Large humanoid without the lycanthrope template, he gains the lycanthrope template (with wolf as the base animal). Miracle or wish can remove a template gained in this manner and restore the victim's alignment. The save is Charisma-based.
Haunting Gaze (Su) When a skinwalker uses its nightmare spell-like ability, the victim is also exposed to bestial awakening (see above) if the victim has ever seen the skinwalker's eyes.
Mimicry (Ex) A skinwalker is proficient in all weapons, armor, and shields. In addition, a skinwalker can use any spell trigger or spell completion item as if the spells were on its spell list. Its caster level is equal to its racial Hit Dice.
Perfect Copy (Su) When a skinwalker uses change shape, it can assume the appearance of specific individuals.