N Medium dragon
Init +6; Senses darkvision 60 ft., low-light vision, scent; Perception +14
AC 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)
hp 42 (4d12+16)
Fort +8, Ref +6, Will +5
Defensive Abilities elusive; Immune fire, paralysis, sleep
Speed 50 ft.
Melee 2 claws +6 (1d8+2), gore +6 (1d6+2), bite +6 (1d4+2)
Special Attacks dying breath (20-ft.-radius burst, DC 16, 2d6 fire), pounce
Str 15, Dex 15, Con 19, Int 8, Wis 12, Cha 14
Base Atk +4; CMB +6; CMD 18
Feats Improved Initiative, Run
Skills Acrobatics +10 (+18 jump), Appraise +6, Bluff +9, Intimidate +9, Perception +16, Stealth +17; Racial Modifiers +8 Acrobatics, +8 Perception, +8 Stealth
Environment warm deserts and plains
Organization solitary, pair, or pack (3–12)
Dying Breath (Su) A sirrush has no breath weapon in life, but when it dies, it reflexively exhales the fires that smoulder at the core of its being, even if it is not conscious at the time of its death. This effect deals 2d6 fire damage in a 20-foot-radius burst centered on the sirrush. A DC 16 Reflex save halves the damage. The save DC is Constitution based.
False Tracks (Su) A sirrush can choose to magically alter its footprints, leaving tracks as if it were any other Small, Medium, or Large two- or four-legged creature. The sirrush may change the type of creature whose footprints it mimics, or revert to its normal footprints, as a swift action.