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    Sinpurged

    This androgynous, hairless humanoid is covered in so many scars, the fact that it yet lives is a small miracle. Its bones are twisted, its skin melted, and its eyes little more than empty pits.

    Sinpurged CR 2

    XP 600
    NG Medium aberration
    Init +5; Senses darkvision 60 ft., scent evil; Perception +7

    AC 14, touch 12, flat-footed 12 (+1 Dex, +1 dodge, +2 natural)
    hp 19 (3d8+6)
    Fort +3, Ref +2, Will +4
    Immune mind-affecting effects; SR 13

    Speed 40 ft.
    Melee halberd +3 (1d10+1/×3)
    Special Attacks gaze

    Str 13, Dex 13, Con 14, Int 10, Wis 13, Cha 12
    Base Atk +2; CMB +3; CMD 15
    Feats Dodge, Improved Initiative
    Skills Intimidate +7, Perception +7, Stealth +7, Survival +7
    Languages Celestial, Common
    SQ martial proficiency

    Environment any ruins
    Organization solitary, pair, or convent (3–8)
    Treasure standard (halberd, other treasure)

    Gaze (Su) Nauseated by guilt for 1 round, 5 feet, Will DC 12 negates. This is a mind-affecting compulsion emotion effect to which good-aligned outsiders are immune. The save DC is Charisma-based.

    Martial Proficiency (Ex) Sinpurged are proficient in all simple and martial weapons, armor, and shields (except tower shields).

    Scent Evil (Su) Each sinpurged has scent against evil-aligned creatures.


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