N Fine magical beast (swarm)
Init +2; Senses blindsense 60 ft., darkvision 60 ft.; Perception +0
AC 23, touch 20, flat-footed 21 (+2 Dex, +3 natural, +8 size)
hp 120 (16d8+48)
Fort +13, Ref +7, Will +5
Defensive Abilities natural invisibility, silence, swarm traits
Immune mind-affecting effects, weapon damage
Weaknesses sunlight powerlessness
Speed 30 ft., climb 30 ft.
Melee swarm (4d6 plus distraction and feast of shadows)
Special Attacks cling to shadows, distraction (DC 21), feast of shadows
Str 1, Dex 14, Con 16, Int —, Wis 11, Cha 1
Base Atk +16; CMB —; CMD —
Skills Climb +10; Racial Modifiers uses Dex on Climb checks
Environment temperate forests
Organization solitary, pair, or colony (3–6)
Cling to Shadows (Ex) Whenever a creature leaves a shadowmite swarm's square, it immediately takes swarm damage as the shadowmites cling to its shadow. Immediately after dealing this damage, the clinging shadowmites return to the swarm.
Feast of Shadows (Ex) Whenever a creature in an area of dim light or darkness takes swarm damage from a shadowmite swarm, that creature takes 1d4 points of Constitution damage as its flesh is stripped away by shadow-empowered mites.
Sunlight Powerlessness (Ex) A shadowmite swarm is utterly powerless in bright light, such as natural sunlight, and flees from it. A shadowmite swarm caught in such light loses its cling to shadows ability and its swarm attack, and can take only a single move action each turn.