CE Small aberration (extraplanar)
Init +13; Senses darkvision 60 ft., sense magic; Perception +15
AC 26, touch 26, flat-footed 16; (+5 deflection, +9 Dex, +1 dodge, +1 size)
hp 40 (9d8)
Fort +3, Ref +12, Will +9
Defensive Abilities silence; Immune magic
Speed fly 50 ft. (perfect); shadow jump
Melee touch +16 (2d8)
Str 1, Dex 29, Con 10, Int 15, Wis 16, Cha 14
Base Atk +6; CMB +0; CMD 24
Feats Alertness, Blind-Fight, Dodge, Improved Initiative, Weapon Finesse
Skills Acrobatics +21, Bluff +11, Escape Artist +21, Fly +31, Perception +17, Stealth +25
Languages Aklo, Common
SQ feed on magic
Environment any (Plane of Shadow)
Organization solitary, pair, or string (3–4)
Feed on Magic (Su) Any time a shadow wisp is in the area of, or targeted by, a spell to which it is immune, it gains fast healing 5 until the end of its next turn.
Immunity to Magic (Ex) Shadow wisps are immune to all spells and spell-like abilities that allow spell resistance, except spells with the light descriptor.
Sense Magic (Su) A shadow wisp can perceive all creatures, objects, and terrain features that are magic items, spell effects, or subjects of spell effects as if it had 60-foot blindsense.
Shadow Jump (Su) This functions as the shadowdancer prestige class ability of the same name. A shadow wisp may shadow jump a total distance of 320 feet per day.