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    Rogue Star

    Behold: an enormous ball of fire as bright as the Sun.

    Rogue Star CR 19

    XP 204,800
    N Colossal outsider (elemental, fire)
    Init +13; Senses darkvision 60 ft.; Perception +27

    AC 28, touch 12, flat-footed 18 (+9 Dex, +1 dodge, +16 natural, –8 size)
    hp 324 (24d10+192); regeneration 10 (cold)
    Fort +22, Ref +17, Will +16
    DR 10/—, Immune effects with the light descriptor, elemental traits, fire
    Weaknesses vulnerability to cold

    Speed fly 100 ft. (perfect)
    Melee 2 slams +30 (6d6+14 plus burn)
    Space 30 ft.; Reach 30 ft.
    Special Attacks burn (8d6, DC 30), blinding light, sun scry, trample (6d6+21 plus burn, DC 36)
    Spell-Like Abilities (CL 20th; concentration +25)

    Constant—fire shield (warm shield version)
    At will—daylight, heat metal (DC 17), sunburst (DC 23), sunbeam (DC 22)
    1/day—meteor swarm (DC 24), prismatic sphere (30-ft. radius) (DC 24), reverse gravity

    Str 38, Dex 29, Con 26, Int 10, Wis 11, Cha 21
    Base Atk +24; CMB +46; CMD 66
    Feats Blind-Fight, Combat Reflexes, Dodge, Flyby Attack, Greater Vital Strike, Improved Initiative (B), Improved Vital Strike, Iron Will, Lightning Stance, Mobility, Power Attack, Wind Stance, Vital Strike
    Skills Acrobatics +36, Escape Artist +36, Fly +36, Intimidate +32, Knowledge (geography) +27, Perception +27
    Languages Aklo, Ignan, Sylvan
    SQ planar acclimation, steal the sun, sun jump

    Environment any land or aerial
    Organization solitary
    Treasure none

    Blinding Light (Ex) A rogue star sheds bright light in a 300-foot radius and normal light out to an unlimited range (though the light is blocked by opaque barriers, as normal). The bright light shed by a rogue star functions as a blinding gaze attack with the light descriptor: Blinding Gaze—blinded for 1 round, 300 ft., Fortitude DC 27 negates. The save DC is Charisma-based.
    Planar Acclimation (Ex) A rogue star is always considered to be on its home plane, regardless of what plane it finds itself upon. It never gains the extraplanar subtype.
    Steal the Sun (Su) Whenever a rogue star first enters a creature's line of sight, if that creature was previously able to see the Sun, that creature sees the rogue star as the Sun descending from the sky. The creature loses the ability to see the actual sun, its eyes skipping over the section of sky containing the Sun as if that section of sky weren't there. The creature still sees sunlight and shadows normally; it simply cannot locate their source by inspecting the sky above.
    Sun Jump (Su) As a standard action, a rogue star can teleport itself to the surface of the Sun, or from the surface of the Sun to any familiar location on or above the surface of any planet. It can only teleport itself to a location on or above a planet if that location is currently exposed to direct sunlight. This ability is a teleportation effect.
    Sun Scry (Su) While on the surface of the Sun, a rogue star can duplicate the effects of a greater scrying spell (CL 20th) as a standard action. This scrying attempt automatically fails if the target isn't standing in direct sunlight, and ends immediately if the target is no longer standing in direct sunlight. This ability is a divination (scrying) effect.


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