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Rakshasa, Demonspawned

This bestial biped, whose fingers bend away from its palms, has an appearance combining the features of various, mismatched animals.

Rakshasa, DemonspawnedCR 15

XP 52,200
LE Medium outsider (native, shapechanger)
Init +9; Senses darkvision 60 ft.; Perception +24

AC 30, touch 16, flat-footed 24 (+5 Dex, +1 dodge, +14 natural)
hp 230 (20d10+120)
Fort +12, Ref +17, Will +13
DR 15/good and piercing; Immune electricity, poison; SR 30

Speed 40 ft.
Melee +3 kukri +30/+25/+20/+15 (1d4+8/15–20), claw +20 (1d6+2), bite +20 (1d6+2)
Special Attacks detect thoughts
Spells Known (CL 14th; concentration +20)

7th (3/day)—teleport (greater)
6th (5/day)—chain lightning (DC 21), suggestion (mass) (DC 21)
5th (7/day)—cone of cold (DC 20), dismissal, persistent image (DC 20)
4th (7/day)—charm monster (DC 19), dimension door, invisibility (greater), stoneskin
3rd (7/day)—heroism, lightning bolt (DC 18), rage, suggestion (DC 18)
2nd (7/day)—acid arrow, bull's strength, invisibility, minor image (DC 17), touch of idiocy
1st (8/day)—charm person (DC 16), mage armor, magic missile, shield, silent image (DC 16)
0 (at will)—dancing lights, daze (DC 15), detect magic, ghost sound (DC 15), mage hand, mending, message, prestidigitation, resistance

Str 20, Dex 20, Con 22, Int 13, Wis 13, Cha 20
Base Atk +20; CMB +25; CMD 41
Feats Combat Expertise, Dodge, Improved Critical (kukri), Improved Initiative, Improved Natural Armor (5), Weapon Finesse
Skills Bluff +32, Diplomacy +28, Disguise +36, Perception +24, Perform (any one) +28, Sense Motive +24, Stealth +28; Racial Modifiers +4 Bluff, +8 Disguise
Languages Common, Infernal, Undercommon; telepathy 60 ft.
SQ change shape (one fixed humanoid form, alter self), simulacrum

Environment any
Organization solitary, pair, or cult (3–12)
Treasure double (+3 kukri, six +1 kukris, other treasure)

Detect Thoughts (Su) A demonspawned can detect thoughts as per the spell of the same name (CL 18th). It can suppress or resume this ability as a free action. When a demonspawned uses this ability, it always functions as if it had spent three rounds concentrating and thus gains the maximum amount of information possible. A creature can resist this effect with a DC 25 Will save. The save DC is Charisma-based.
Simulacrum (Su) By concentrating for one full hour, a demonspawned can create a simulacrum of itself as per the spell of the same name (CL 18th). Each simulacra has the same change shape options, immunities, and telepathy ability as the demonspawned, but otherwise has the statistics of a normal, full-powered rakshasa. The +1 kukri and other treasure carried by each simulacra is taken from the treasure of the demonspawned. The demonspawned can have up to six simulacra of itself at any one time. The demonspawned and each of its simulacra are aware of anything that happens to each of the others, as if they shared the same set of memories.