This serpentine creature has a humanoid torso with a pair of boneless, tentacle-like arms.
AC 17, touch 12, flat-footed 15 (+2 Dex, +5 natural)
Speed 30 ft., fly 30 ft. (perfect), swim 30 ft.
Constant—detect law, detect magic At will—dancing lights (0), ghost sound (0) (DC 12), prestidigitation (0)
Spells Known (CL 6th; concentration +8)
3rd (3/day)—gaseous form
Str 15, Dex 15, Con 15, Int 14, Wis 14, Cha 14
Environment any (Limbo)
Consume Bloodline (Su) As a full-round action, a sorcerer wyrm can feed upon the corpse of a sorcerer to absorb the magic that once flowed in that sorcerer's blood. Upon feeding on a sorcerer's corpse in this manner, a sorcerer wyrm regains spell slots as if it had rested for one day, and its bloodline spells permanently change to those of the consumed sorcerer's bloodline.
Smell Bloodline (Su) Whenever a sorcerer wyrm detects a creature's scent using its scent ability, the sorcerer wyrm immediately knows that creature's sorcerer bloodline, if any.
Smother (Ex) While grappling, a sorcerer wyrm crush the air out of its victim, expose its victim to its noxious breath, or some combination of both tactics. A creature grappled by a sorcerer wyrm is still able to breath (if just barely), but cannot speak or cast spells with verbal components.
Spells Known A sorcerer wyrm is able to cast spells as if it were a sorcerer with a number of levels equal to its Hit Dice, except its only spells known are its bloodline spells. Aside from spellcasting and bloodline spells, a sorcerer wyrm gains no sorcerer class features. A sorcerer wyrm's default bloodline is protean (but see the consume bloodline ability, above). Because the magic in its blood is inherently unstable, a sorcerer wyrm cannot take actual levels of sorcerer. Warp Spell (Su) Whenever a creature targets one or more sorcerer wyrms with a targeted spell or spell-like ability, that creature is affected by a single warpwave (see the protean monster entry for details). The creature can negate the warpwave's effects with a DC 15 Fortitude save. The save DC is Constitution-based.