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    Phantom Beetle

    The size of a house-cat, this is dull grey beetle with feathery antennae seems to be staring in your direction with its dead, black eyes.

    Phantom BeetleCR 1/2

    XP 135
    N Small vermin
    Init +0; Senses low-light vision; Perception +0

    AC 12, touch 11, flat-footed 12 (+1 natural, +1 size)
    hp 2 (1d8–2)
    Fort +0, Ref +0, Will +0
    Immune mind-affecting effects
    Weakness fragile

    Speed 30 ft., fly 30 ft. (poor)
    Melee bite +1 (1d4)
    Special Attacks death curse

    Str 10, Dex 11, Con 7, Int —, Wis 10, Cha 11
    Base Atk +0; CMB –1; CMD 9 (17 vs. trip)
    Skills Fly –2
    SQ luminescence

    Environment any land or underground
    Organization solitary, cluster (2–6) or colony (7–12)
    Treasure none

    Death Curse (Su) When a creature slays a phantom beetle, the slayer is affected by the curse of nerves. Curse of Nerves: save Will DC 10; onset 1 day; frequency 1/day; effect 1d2 Wisdom and creature suffers fleeting hallucinations that cause it to to become shaken for the next 24 hours unless it is immune to fear; Cure —. The save is Charisma-based.
    Fragile (Ex) A phantom beetle dies if reduced to –5 or fewer hit points.


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