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    Oni, Mara Clown

    This stocky giant has a face resembling that of a demented clown.

    Mara ClownCR 9

    XP 4,800
    LE Large outsider (giant, native, oni, shapechanger)
    Init +7; Senses darkvision 60 ft., low-light vision; Perception +13

    AC 21, touch 12, flat-footed 18 (+4 armor, +3 Dex, +5 natural, –1 size)
    hp 92 (8d10+48); regeneration 5 (fire or acid)
    Fort +12, Ref +5, Will +10
    SR 20

    Speed 40 ft.
    Melee 2 slams +14 (1d6+7 and grab)
    Ranged improvised weapon +10 (up to 2d6+7)
    Space 10 ft.; Reach 10 ft.
    Special Attacks gaze, hexes (cackle, evil eye, misfortune, DC 17), kidnap
    Spell-Like Abilities (CL 8th)

    Constant—mage armor (1st)
    At will—hideous laughter (2nd) (DC 15), invisibility (2nd)
    3/day—dispel magic (3rd), grease (1st) (DC 14), stinking cloud (2nd) (DC 15)
    1/day—dimension door (4th)

    Str 24, Dex 17, Con 23, Int 17, Wis 14, Cha 17
    Base Atk +8; CMB +16; CMD 29
    Feats Combat Reflexes, Improved Initiative, Iron Will, Throw Anything
    Skills Bluff +14, Disguise +14, Intimidate +14, Knowledge (arcana) +14, Perception +13, Perform (comedy) +13, Sense Motive +13, Spellcraft +14, Use Magic Device +14
    Languages Common, Giant, Gnome, Goblin
    SQ change shape (Small or Medium humanoid; alter self)

    Environment temperate hills
    Organization solitary, pair, or gang (1-2 and 2-4 bugbear rogues of 2nd-4th level)
    Treasure double

    Gaze Hideous laughter (as per the spell, CL 3rd), 30 feet, Will DC 17 negates. The save DC is Charisma-based.

    Hexes (Su) A mara clown can use the cackle, evil eye, and misfortune witch hexes (save DC 17), with an effective witch level equal to its racial Hit Dice. A mara clown's racial Hit Dice stack with any witch levels it possesses for the purpose of any hex, major hex, or grand hex it possesses.

    Kidnap (Ex) While grappling, a mara clown can make a grapple check to move as a swift action. In addition, a mara clown who uses the dimension door spell-like ability while grappling may bring along any creature grappling it. An unwilling creature may attempt a DC 17 Will save to negate the effect of the dimension door on itself. This save DC is Charisma-based.


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