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    Mummy Beetle Swarm

    Thousands of eerily silent beetles surge forth in a terrifying wave of dark bodies.

    Mummy Beetle SwarmCR 9

    XP 6,400
    N Fine undead (swarm)
    Init +2; Senses darkvision 60 ft.; Perception +0
    Aura despair (30 ft., paralyzed for 1d4 rounds, Will DC 21 negates)

    AC 23, touch 20, flat-footed 21 (+2 Dex, +3 natural, +8 size)
    hp 120 (16d8+48)
    Fort +8, Ref +7, Will +10
    Defensive Abilities swarm traits; Immune undead traits, weapon damage
    Weaknesses vulnerable to fire

    Speed 30 ft., climb 30 ft.
    Melee swarm (4d6 plus distraction and mummy rot)
    Special Attacks cling, distraction (DC 21)

    Str 1, Dex 14, Con —, Int —, Wis 11, Cha 16
    Base Atk +12; CMB —; CMD
    Feats Toughness (B)
    Skills Climb +10; Racial Modifiers uses Dex on Climb checks

    Environment any
    Organization solitary, pair, or colony (3–6)
    Treasure none

    Cling (Ex) If a creature leaves a mummy beetle swarm's square, the swarm takes 1d6 points of damage to reflect the loss of its numbers as several mummy beetles cling to the victim. A creature with mummy beetles clinging to it takes swarm damage at the end of its turn each round. As a full round action, the creature can remove the mummy beetles with a DC 20 Reflex save. At least 10 points of damage from any area effect destroys all clinging mummy beetles. The save DC is Dexterity-based.
    Despair (Su) All creatures within a 30-foot radius that see a mummy beetle swarm must make a DC 18 Will save or be paralyzed by fear for 1d4 rounds. Whether or not the save is successful, that creature cannot be affected again by the same mummy beetle swarm's despair ability for 24 hours. This is a paralysis and a mind-affecting fear affect. The save DC is Charisma-based.
    Mummy Rot (Su) Curse and disease—slam; save Fort DC 21; onset 1 minute; frequency 1/day; effect 1d6 Con and 1d6 Cha; cure —. Mummy rot is both a curse and disease and can only be cured if the curse is first removed, at which point the disease can be magically removed. Even after the curse element of mummy rot is lifted, a creature suffering from it cannot recover naturally over time. Anyone casting a conjuration (healing) spell on the afflicted creature must succeed on a DC 20 caster level check, or the spell is wasted and the healing has no effect. Anyone who dies from mummy rot turns to dust and cannot be raised without a resurrection spell or greater magic. The save DC is Charisma-based.

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