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    Monkey, Flying

    This small, evil-looking primate sports feathered wings and vicious claws.

    Flying Monkey CR 1

    XP 400
    Half-fiend baboon
    LE Small outsider (native)
    Init +3; Senses darkvision 60 ft., low-light vision; Perception +6

    AC 15, touch 14, flat-footed 11 (+3 Dex, +1 natural, +1 size)
    hp 7 (1d8+3)
    Fort +5, Ref +5, Will +2
    DR 5/magic; Immune poison; Resist acid 10, cold 10, electricity 10, fire 10; SR 12

    Speed 30 ft., fly 60 ft. (good)
    Melee bite +4 (1d4+2), 2 claws +4 (1d3+2)
    Special Attacks smite good 1/day
    Spell-Like Abilities (CL 1st; concentration +0)

    3/day—darkness (2nd)

    Str 14, Dex 17, Con 16, Int 6, Wis 14, Cha 9
    Base Atk +0; CMB +1; CMD 14
    Feats Weapon Finesse
    Skills Acrobatics +11, Climb +10, Fly +13, Perception +6, Stealth +11; Racial Modifiers +4 Acrobatics, +4 Climb

    Environment warm forests or plains
    Organization solitary, pair, or mission (3–6)
    Treasure none

    Smite Good (Su) Once per day as a swift action, a flying monkey can smite good as the smite evil ability of a 1st-level paladin, except affecting a good target. The smite persists until the target is dead of the flying monkey rests.

    Half-Fiend

    The Flying Monkey was created using the Half-Fiend template.
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