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    Mindslaver Mold, Greater

    This patch of filthy, green mold grows in twisting, chain-link pattern.

    Greater Mindslaver MoldCR 12

    XP 19,200
    NE Small plant
    Init +8; Senses low-light vision; Perception +35

    AC 25, touch 16, flat-footed 20 (+4 Dex, +1 dodge, +9 natural, +1 size)
    hp 190 (20d8+100); fast healing 5
    Fort +16, Ref +10, Will +10
    Defensive Abilities insidious; Immune acid, cold, plant traits; SR 23

    Speed 5 ft., climb 5 ft.
    Special Attacks infestation, spore burst, spores
    Spell-Like Abilities (CL 20th; concentration +22)

    At will—dominate monster (DC 20, effect ends immediately if used against another target)

    Str 4, Dex 19, Con 19, Int 16, Wis 14, Cha 15
    Base Atk +15; CMB +11; CMD 25 (can’t be tripped)
    Feats Alertness, Combat Casting, Deceitful, Dodge, Improved Initiative, Iron Will, Skill Focus (Disguise, Perception, Stealth), Toughness
    Skills Bluff +4, Climb +25, Disguise +36, Escape Artist +24, Perception +35, Sense Motive +4, Stealth +37; Racial Modifiers +4 Disguise
    Languages Aklo, Common, Elven, Sylvan (cannot speak); mold mindlink
    SQ life link

    Environment any
    Organization solitary or infestation (2–10)
    Treasure incidental

    Infestation (Su) A greater mindslaver mold can climb onto and attach itself to a willing or helpless host as a standard action. As long as the mold infests its host, the mold shares the same 5-foot-square with its host’s space; this does not negatively impact the host or the mold. As long as a mindslaver mold infests a host, the host takes a –4 penalty on all Will saves made against the mindslaver mold’s dominate monster spell-like ability, and the duration of that spell-like ability on the host becomes permanent as long as the mold remains attached (though it still ends immediately if the mold uses it on another target). Each day, an attached mold deals 1d4 points of damage to its host as it feeds on the host’s blood and other bodily fluids. A greater mindslaver mold can be torn free of a host with a Strength check (DC equals 24 or the host's CMD, whichever is greater). Making this check is a standard action that provokes an attack of opportunity from the infested creature; the check automatically fails if this attack of opportunity hits. If the check is successful, the greater mindslaver mold deals 2d6 points of bleed damage to the infested creature as its tendrils tear free. A dead mindslaver mold deals no damage when it is so removed.

    Insidious (Ex) Whenever a greater mindslaver mold is infesting a creature, the majority of its body is burrowed into the infested creature, effectively granting the mold total cover against all attacks other than attempts to tear the mold free from the host. The part of the mold not burrowed into the infested creature takes on the appearance of a garment worn by the creature; a successful Perception check opposed by the mold's Disguise check reveals that the garment in acutally a mold.

    Life Link (Su) Whenever a creature infested by a greater mindslaver mold would take damage, the mold may sacrifice any number of hit points as a free action to prevent an amount of damage to the infested creature equal to the amount of hit points sacrificed in this manner.

    Mold Mindlink (Su) A mindslaver mold can communicate telepathically with any other mindslaver mold within 10 miles, and knows the condition of all other mindslaver molds in this area as if it had a status spell in effect on all other molds.

    Spore Burst (Ex) As a standard action, a greater mindslaver mold can produce a 20-foot radius burst of spores anywhere within 100 feet and line of effect. Creatures caught within this burst are exposed to the greater mindslaver mold's spores.

    Spores (Su) Whenever a creature is caught within a greater mindslaver mold's spore burst or touches a greater mindslaver mold (including when a creature hits the mold with a touch attack, unarmed strike, or natural attack), the creature takes 1d4 points of Wisdom damage as the spores alter its mind (Fortitude DC 24 negates). The save DC is Constitution-based.


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