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    Lich, Bardic

    This sagely, skeletal figure wears finery and carries a mandolin.

    Bardic Lich CR 12

    XP 19,200
    Human bardic lich bard 11
    NE Medium undead (augmented humanoid)
    Init +2; Senses darkvision 60 ft.; Perception +19

    AC 24, touch 12, flat-footed 22 (+5 armor, +2 Dex, +5 natural, +2 shield)
    hp 134 (11d8+85)
    Fort +11, Ref +10, Will +9; +4 vs. bardic performance, language–dependent, and sonic
    Defensive Abilities channel resistance +4, rejuvenation; DR 15/bludgeoning and magic; Immune cold, electricity, undead traits

    Speed 30 ft.
    Melee touch +10 (1d8+5)
    Ranged mwk light crossbow +11 (1d8/19–20)
    Special Attacks bardic music 31 rounds/day (countersong, dirge of doom, distraction, fascinate, inspire competence +4, inspire courage +3, inspire greatness, suggestion)
    Bard Spells Known (CL 11th; concentration +18)

    4th (3/day)—dominate person (DC 21), greater invisibility, rainbow pattern (DC 21)
    3rd (5/day)—charm monster (DC 20), crushing despair (DC 20), haste, slow (DC 20)
    2nd (6/day)—cure moderate wounds, hold person (DC 19), minor image (DC 19), silence (DC 19), tongues
    1st (7/day)—charm person (DC 18), cure light wounds, disguise self, expeditious retreat, hideous laughter (DC 18), identify
    0 (at will)—dancing lights, detect magic, light, mage hand, prestidigitation, read magic

    Str 8, Dex 14, Con —, Int 14, Wis 12, Cha 24
    Base Atk +8; CMB +7; CMD 19
    Feats Arcane Strike, Craft Wondrous Item, Greater Spell Penetration, Magical Aptitude, Spell Penetration, Vital Strike, Weapon Finesse (touch)
    Skills Linguistics +6, Perception +19, Perform (dance) +21, Perform (sing) +21, Perform (stringed instrument) +21, Sense Motive +14, Sleight of Hand +10, Spellcraft +20, Stealth +23, Use Magic Device +25; Racial Modifiers +8 Perception, +8 Sense Motive, +8 Stealth
    Languages Common, Draconic, Elven
    SQ bardic knowledge +5, jack-of-all-trades (use any skill), lore master 2/day, versatile performance (dance, sing, stringed instrument)

    Environment any
    Organization solitary or danse macabre (1 plus 2–5 skeletal champions)
    Treasure NPC gear (+1 chain shirt, +1 buckler, masterwork light crossbow with 10 bolts, cloak of resistance +1, headband of alluring charisma +4, other gear)

    Requiem (Su) The bardic performance abilities and mind-affecting spells of a bardic lich affect all undead as if they were living, non-mindless creatures.

    Touch Attack A lich's touch attack uses negative energy to deal 1d8 points of damage to living creatures + 1 point of damage per 2 Hit Dice possessed by the lich. As negative energy, this damage can be used to heal undead creatures. A lich can take a full-round action to infuse itself with this energy, healing damage as if it had used its touch attack against itself.


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