NE Medium fey
Init +8; Senses child-scent, low-light vision; Perception +12
AC 23, touch 13, flat-footed 20 (+4 armor, +3 Dex, +6 natural)
hp 95 (10d6+60)
Fort +9, Ref +10, Will +8
DR 10/cold iron; Resist cold 10; SR 19
Speed 40 ft.
Melee 2 claws +12 (1d4+6 plus grab), bite +12 (1d6+6)
Special Attacks burlap sack, rattling chains
Str 22, Dex 17, Con 22, Int 16, Wis 13, Cha 15
Base Atk +5; CMB +11 (+15 to grapple); CMD 24
Feats Cleave, Improved Initiative, Power Attack, Weapon Focus (bite, claw)
Skills Acrobatics +15 (+19 to jump), Bluff +14, Climb +18, Escape Artist +15, Intimidate +15, Knowledge (nature) +15, Perception +13, Sense Motive +13, Stealth +15; Racial Modifiers +4 Intimidate
Languages Aklo, Common, Giant, Sylvan
SQ chain armor, Cook People
Environment cold mountains and underground
Organization solitary, pair, or gang (3–12)
Burlap Sack (Ex) A krampus normally carries a burlap sack into which it can stuff grappled opponents. This functions as a swallow whole attack (no damage, AC 13, 7 hp), except the sack is destroyed if its occupant escapes by cutting a hole in the sack. If, at any time, the krampus no longer carries a sack into which it has stuffed an opponent, the creature in the sack is no longer grappled, and can escape the sack as a move action.
Chain Armor (Ex) The chains that adorn a krampus grant it a +4 armor bonus, but are not treated as armor for the purpose of arcane spell failure, armor check penalties, maximum Dexterity, weight, or proficiency.
Child-Scent (Ex) A krampus gains the scent ability, but only with respect to humanoid children and immature animals, as per the child-scent witch's hex.
Cook People (Su) A krampus gains and can use the Cook People witch's hex, even if it doesn't meet that hexes normal prerequisites.
Rattling Chains (Ex) As a standard action, a krampus can attempt to demoralize opponents by rattling the chains it wears as armor. This functions as the Dazzling Display feat, except it does not require the krampus to be wielding a weapon.