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This squat, muscular humanoid resembles a hairless dwarf.

Ijiraat CR 4

XP 1,200
CN Medium fey (cold, shapechanger)
Init +7; Senses low-light vision; Perception +13

AC 17, touch 13, flat-footed 14 (+3 Dex, +4 natural)
hp 38 (7d6+14)
Fort +4, Ref +8, Will +6
Immune cold
Weaknesses vulnerability to fire

Speed 30 ft.
Melee 2 slams +6 (1d6+2)
Special Attacks cause amnesia
Spell-Like Abilities (CL 7th; concentration +10)

At will—memory lapse (DC 14)

Str 15, Dex 16, Con 15, Int 8, Wis 12, Cha 17
Base Atk +3; CMB +5; CMD 18
Feats Alertness, Deceitful, Improved Initiative, Weapon Finesse
Skills Bluff +15, Disguise +15, Perception +13, Sense Motive +13, Stealth +13, Swim +10
Languages Common, Dwarven, Sylvan
SQ change shape (animal or humanoid, polymorph)

Environment any cold land
Organization solitary
Treasure standard

Cause Amnesia (Su) Whenever a non-fey creature makes a Knowledge, Perception, or Sense Motive check against an ijiraat, the creature making the check must also make a DC 16 Will save. If this save fails, the skill check counts as a failure regardless of its actual result as the creature making the check forgets whatever it has just learned about the ijiraat. The save DC is Charisma-based.