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Gremlin, Vandalkin

This cloaked and hooded figure has a slender frame, a lizard-like snout, and a pair of glittery, compound eyes.

VandalkinCR 2

XP 600
CN Small fey
Init +4; Senses darkvision 120 ft., low-light vision; Perception +9

AC 18, touch 15, flat-footed 14 (+4 Dex, +3 natural, +1 size)
hp 19 (3d6+9)
Fort +3, Ref +7, Will +2
DR 5/cold iron; SR 13

Speed 30 ft., climb 20 ft.
Melee bite +3 (1d4+1), 2 claws +3 (1d3+1)
Special Attacks dance of deconstruction, feast of entropy
Spell-Like Abilities (CL 3rd; concentration +4)

At will—prestidigitation
1/hour—hide from constructs (as hide from undead, except effective against constructs instead of undead)

Str 13, Dex 18, Con 15, Int 10, Wis 11, Cha 10
Base Atk +1; CMB +1; CMD 15
Feats Skill Focus (Disable Device, Perception), Toughness (B)
Skills Appraise +3, Climb +12, Disable Device +14, Knowledge (engineering) +3, Perception +6, Stealth +7; Racial Modifiers +4 Disable Device
Languages Undercommon

Environment any underground or urban
Organization solitary, pair, or mob (3–12)
Treasure standard

Dance of Deconstruction (Su) As a standard action, a vandalkin can perform a dance that damages a single construct or unattended object within 5 feet. This attack deals 1d8 points damage that ignore hardness to the construct or unattended eobject (Reflex DC 13 half). This save DC is Constitution-based. Additionally, if two or more vandalkin are within 20 feet of each other, they can dance together to create a pulse that damages constructs and unattended objects. This effect has a radius of 20 feet, centered on any one contributing vandalkin. All creatures with the construct type within that radius, and one unattended object of the central vandalkin's choice within that radius, each take 2d8 points of damage that ignore hardness for each vandalkin contributing to the dance, to a maximum of 12d8. A Reflex save (DC 10 + the number of vandalkin contributing) halves the damage.
Feast of Entropy (Su) Whenever an action performed by one or more a vandalkin destroys a construct or unattended object, each attacking vandalkin gains 5 hit points and is nourished for the next 24 hours as if it had consumed sufficient food and drink. A vandalkin cannot have more than 5 temporary hit points and 24 hours of nourishment gained by this ability at any one time.