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Golem, Trollflesh

This gruesome, humanoid construct is a crafted from a disparate collection of body parts, each sporting a rough, green hide.

Trollflesh Golem
CR 8

XP 4,800
N Large construct
Init +1; Senses darkvision 60 ft., low-light vision; Perception +0

AC 22, touch 10, flat-footed 20; (+1 Dex, +12 natural, –1 size)
hp 79 (9d10+30); regeneration 5 (acid or fire)
Fort +3, Ref +4, Will +3
DR 5/adamantine; Immune construct traits, magic

Speed 30 ft.
Melee bite +14 (1d8+6), 2 claws +14 (1d6+6)
Space 10 ft.; Reach 10 ft.
Special Attacks rend (2 claws, 1d6+9), snaring regeneration

Str 22, Dex 13, Con —, Int —, Wis 11, Cha 1
Base Atk +9; CMB +16; CMD 27
Feats Combat Reflexes (B)
Languages none

Environment any
Organization solitary or gang (2–4)
Treasure none

Immunity to Magic (Ex) A trollflesh golem is immune to any spell or spell-like ability that allows spell resistance except for those with the acid or fire descriptor.

Snaring Regeneration (Ex) The regenerating hide of a trollflesh golem seals over the edges of piercing and slashing weapons used against it. Whenever a trollflesh golem takes damage from a piercing or slashing melee weapon, it can expend an attack of opportunity to attempt a disarm combat maneuver to disarm that weapon. This maneuver doesn't provoke attacks of opportunity. The trollflesh golem cannot use this ability if its regeneration ability is not currently functioning.


The pieces of a trollflesh golem must each be cut from a living troll. Each limb, the torso, and the head must each be harvested from a troll that has all of its body parts intact at the time. This may or may not be the same troll for each body part. Special unguents and bindings worth 500 gp are also required. Note that creating a trollflesh golem requires casting a spell with the evil descriptor.

CL 10th; Price 32,500 gp

Requirements Craft Construct, animate dead, geas/quest, limited wish, regeneration, creator must be caster level 10th; Skill Craft (leather) or Heal DC 13; Cost 16,500 gp