This shambling form is an animate heap of garbage and filth.
AC 24, touch 8, flat-footed 24 (–1 Dex, +16 natural, –1 size)
Speed 20 ft.
Str 24, Dex 9, Con —, Int —, Wis 11, Cha 1
Disease (Ex) Flesh-Eating Plague: Engulf, slam, or splatter—contact; save Fortitude DC 16; onset 1 day; frequency 1/day; effect 1d6 Con damage and victim cannot be magically healed unless the caster succeeds on a caster level check against the save DC of the flesh-eating plague; cure 3 consecutive saves.
Immunity to Magic (Ex) A refuse golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects work differently against the creature, as noted below.
• Any magical attack that deals cold or fire damage slows a refuse golem (as the slow spell) for 2d6 rounds (no save).
• Any magical attack that deals acid damage hastes a refuse golem (as the haste spell) for 2d6 rounds.
Splatter (Ex) Whenever a refuse golem takes damage, bits of its body go flying. Each creature within a 10-foot burst of the golem is exposed to the golem's disease special attack.