This luminous ball of light drifts lazily through the air. Variances in the orb's luminosity produce a vaguely skull-like image within its interior.
Speed fly 30 ft. (perfect)
Str —, Dex 13, Con 19, Int —, Wis 12, Cha 15
Environment any land
Implant (Su) When a ghostflower seed reduces a living creature to 0 or fewer hit points with its incorporeal touch attack, the seed implants itself in that creature's flesh, becoming an inert object instead of a creature. For as long as the seed remains implanted, it siphons nutrients from the victim's body; the victim begins to starve, no matter how much food the victim consumes. A remove disease spell (or similar effect) rids a victim of all implanted seeds, or they can be cut out one at a time with DC 20 Heal checks (each attempt takes 10 minutes). If a check fails, the healer can try again, but each attempt (successful or not) deals 1d4 points of damage to the patient. If a creature dies while implanted with ghostflower seeds, a ghostflower plant will grow from his grave. Except for the seeds it will eventually produce, this plant is harmless.