|Undead Flail Snail (Ghastropod)||CR 3|
NE Large undead
Init –1; Senses blindsense 30 ft., scent, tremorsense 60 ft.; Perception +6
Aura stench (10-ft. radius, Fort DC 15 negates, sickened for 1d6+4 minutes)
AC 18, touch 8, flat-footed 18 (–1 Dex, +10 natural, –1 size)
hp 39 (6d8+12)
Fort +4, Ref +1, Will +6
Defensive Abilities corrupt magic; Immune undead traits; Resist fire 20
Speed 10 ft., climb 10 ft.
Melee 4 slams +7 (1d6+3 and paralysis)
Space 10 ft.; Reach 10 ft.
Special Attacks foul mucus, paralysis (1d4+1 rounds, DC 15)
Str 16, Dex 8, Con —, Int 5, Wis 12, Cha 14
Base Atk +4; CMB +8; CMD 17 (can’t be tripped)
Feats Power Attack, Weapon Focus (slam)
Skills Climb +15, Perception +6, Stealth +0
Languages Flail Snail (sign language, slime writing, cannot speak)
SQ corrupt magic, foul mucus, retraction, suction
Environment any underground
Organization solitary or pair
Treasure shell worth 400 gp
Corrupt Magic (Su) Anytime a spell targets a ghastropod, there is an 80% chance that it affects all targets as if it were an inflict spell of the same level (maximum 8th) instead of producing its normal effects. Only spells that directly target the ghastropod are warped; area effect spells are not affected.
Foul Mucus (Ex) A ghastropod is coated with slime that renders it immune to the mucus of living flails snails. As a free action, a ghastropod can excrete a trail of foul mucus which covers its space and lasts for 10 minutes. Neither slippery nor sticky, this mucus doesn't affect movement or otherwise create a barrier. It instead produces noxious fumes; any living creature entering a space covered with foul mucus is affected as if standing within the ghastropod's stench aura. Foul mucus is not flammable.
Retraction (Ex) A ghastropod can pull its fleshy parts back into its shell as a swift action, increasing its natural armor bonus by +6, but it cannot move or attack while retracted. It can return to normal as a free action.
Suction (Ex) A ghastropod's foot adheres to surfaces so well that its 10-foot climb speed applies even on perfectly sheer surfaces and ceilings, with no chance to fall off unless the foot is actively pinned and peeled away as part of a grapple.