N Huge construct
Init +2; Senses darkvision 60 ft., low-light vision; Perception +0
AC 18, touch 10, flat-footed 16 (+2 Dex, +8 natural, –2 size)
hp 73 (6d10+40)
Fort +1, Ref +3, Will +1
Defensive Abilities ethereal jaunt; Immune amorphous, construct traits
Speed 40 ft., climb 20 ft.
Melee bite +11 (2d8+10 and grab)
Space 15 ft.; Reach 15 ft.
Special Attacks ethereal ambush, web (+6 ranged, DC 13, 6 hp)
Spell-Like Abilities (CL 15th)
Constant (while on the Material Plane only)—blink
Str 24, Dex 15, Con —, Int —, Wis 11, Cha 1
Base Atk +6; CMB +14 (+18 grapple); CMD 27 (39 vs. trip)
Organization solitary, pair, or cluster (pair plus 1–6 phase spiders)
Ethereal Ambush (Ex) An ether strider that attacks foes on the Material Plane in a surprise round can take a full round of actions if it begins the combat by phasing into the Material Plane from the Ethereal Plane.
Ethereal Jaunt (Su) An ether strider can shift from the Ethereal Plane to the Material Plane as a free action, and shift back again as a move action (or as part of a move action). The ability is otherwise identical to ethereal jaunt (CL 15th).