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Void Elemental, Greater

This creature resembles a pillar of inky darkness with numerous grasping tendrils.

Greater Void ElementalCR 9

XP 6,400
N Huge outsider (elemental, extraplanar)
Init +12; Senses darkvision 60 ft.; Perception +16

AC 23, touch 17, flat-footed 14 (+8 Dex, +1 dodge, +6 natural, –2 size)
hp 123 (13d10+52)
Fort +12, Ref +16, Will +6
Defensive Abilities negative energy affinity; DR 10/—, Immune cold, death effects, elemental traits, energy drain

Speed 60 ft.
Melee 2 slams +19 (2d8+7 plus entropic touch)
Space 15 ft.; Reach 15 ft.
Special Attacks entropic touch (2d8)

Str 24, Dex 27, Con 18, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +22; CMD 41
Feats Blind-Fight, Combat Reflexes, Dodge, Improved Initiative (B), Iron Will, Mobility, Spring Attack, Weapon Finesse (B), Wind Stance
Skills Acrobatics +23, Climb +20, Escape Artist +21, Intimidate +15, Knowledge (planes) +10, Perception +16
Languages Aklo

Environment any (Negative Energy Plane)
Organization solitary, pair, or gang (3–8)
Treasure none

Entropic Touch (Ex) A void elemental's natural attacks can strike incorporeal creatures as if they were ghost touch weapons. All of a void elemental's natural attacks deal the indicated amount of negative energy damage to the target in addition to any other damage dealt. This energy does not heal creatures healed by inflict spells.