|Elder Void Elemental||CR 11|
N Huge outsider (elemental, extraplanar)
Init +13; Senses darkvision 60 ft.; Perception +19
AC 26, touch 18, flat-footed 16 (+9 Dex, +1 dodge, +8 natural, –2 size)
hp 152 (16d10+64)
Fort +14, Ref +19, Will +7
Defensive Abilities negative energy affinity; DR 10/—, Immune cold, death effects, elemental traits, energy drain
Speed 60 ft.
Melee 2 slams +23 (2d8+8 plus entropic touch)
Space 15 ft.; Reach 15 ft.
Special Attacks entropic touch (2d10)
Str 26, Dex 29, Con 18, Int 10, Wis 11, Cha 11
Base Atk +16; CMB +26; CMD 46
Feats Blind-Fight, Combat Reflexes, Dodge, Improved Initiative (B), Iron Will, Lightning Stance, Mobility, Spring Attack, Weapon Finesse (B), Wind Stance
Skills Acrobatics +28, Climb +27, Escape Artist +28, Intimidate +19, Knowledge (planes) +19, Perception +19
Environment any (Negative Energy Plane)
Organization solitary, pair, or gang (3–8)
Entropic Touch (Ex) A void elemental's natural attacks can strike incorporeal creatures as if they were ghost touch weapons. All of a void elemental's natural attacks deal the indicated amount of negative energy damage to the target in addition to any other damage dealt. This energy does not heal creatures healed by inflict spells.