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    Glue Alchemental, Large

    This blob of viscous fluid leaves a trail of sticky residue in its wake.

    Large Glue Alchemental CR 5

    XP 1,600
    N Large ooze (augmented outsider, elemental)
    Init +1; Senses blindsight 60 ft.; Perception +11

    AC 17, touch 10, flat-footed 16 (+1 Dex, +7 natural, –1 size)
    hp 68 (8d10+24)
    Fort +9, Ref +7, Will +2
    DR 5/—; Immune elemental traits, ooze traits

    Speed 20 ft.
    Melee 2 slams +12 (1d8+5 plus entrap)
    Space 10 ft.; Reach 10 ft.
    Special Attacks entrap (DC 17, 10 minutes, hardness 5, hp 10)

    Str 20, Dex 12, Con 17, Int 4, Wis 11, Cha 11
    Base Atk +8; CMB +14; CMD 25
    Feats Cleave, Great Cleave, Greater Bull Rush, Improved Bull Rush, Power Attack
    Skills Climb +12, Escape Artist +8, Knowledge (planes) +4, Perception +11, Stealth +4
    Languages Common
    SQ spider climb

    Environment any land
    Organization solitary, pair, or gang (3–8)
    Treasure none

    Entrap (Ex) The glue from a glue alchemental's entrap ability can be washed away in 1d3 rounds by soaking it with 1 gallon of alcohol per round.

    Spider Climb (Ex) A glue alchemental can climb sheer surfaces as though under the effects of a spider climb spell.


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