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    Glue Alchemental, Huge

    This blob of viscous fluid leaves a trail of sticky residue in its wake.

    Huge Glue Alchemental CR 7

    XP 3,200
    N Huge ooze (augmented outsider, elemental)
    Init +3; Senses blindsight 60 ft.; Perception +13

    AC 20, touch 12, flat-footed 16 (+3 Dex, +1 dodge, +8 natural, –2 size)
    hp 95 (10d10+40)
    Fort +11, Ref +10, Will +3
    DR 5/—; Immune elemental traits, ooze traits

    Speed 20 ft.
    Melee 2 slams +15 (2d6+7 plus entrap)
    Space 15 ft.; Reach 15 ft.
    Special Attacks entrap (DC 19, 10 minutes, hardness 5, hp 15)

    Str 24, Dex 16, Con 19, Int 6, Wis 11, Cha 11
    Base Atk +10; CMB +19; CMD 33
    Feats Cleave, Dodge, Great Cleave, Greater Bull Rush, Improved Bull Rush, Power Attack
    Skills Climb +17, Escape Artist +13, Knowledge (planes) +7, Perception +13, Stealth +8
    Languages Common
    SQ spider climb

    Environment any land
    Organization solitary, pair, or gang (3–8)
    Treasure none

    Entrap (Ex) The glue from a glue alchemental's entrap ability can be washed away in 1d3 rounds by soaking it with 1 gallon of alcohol per round.

    Spider Climb (Ex) A glue alchemental can climb sheer surfaces as though under the effects of a spider climb spell.


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