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    Alcohol Alchemental, Small

    This blob of foamy, brown fluid sloshes about with willful intent.

    Small Alcohol AlchementalCR 1

    XP 400
    N Small ooze (augmented outsider, elemental, water)
    Init +0; Senses blindsight 60 ft.; Perception +4

    AC 17, touch 11, flat-footed 17 (+6 natural, +1 size)
    hp 13 (2d10+2)
    Fort +4, Ref +3, Will +0
    Immune elemental traits, ooze traits

    Speed 20 ft. swim 90 ft.
    Melee slam +5 (1d6+3)
    Special Attacks drunken mastery, vortex (DC 13)

    Str 14, Dex 10, Con 13, Int 4, Wis 11, Cha 11
    Base Atk +2; CMB +3; CMD 13
    Feats Power Attack
    Skills Acrobatics +4, Escape Artist +4, Knowledge (planes) +1, Perception +4, Stealth +8, Swim +14
    Languages Common
    SQ flammable

    Environment any land or water
    Organization solitary, pair, or gang (3–8)
    Treasure none

    Drunken Mastery (Ex) An alcohol alchemental gains a +1 bonus on attack and damage rolls against creature that have ingested alcohol within the past 24 hours. The alchemental becomes aware that it is receiving this bonus against a given creature the first time it attacks that creature, even if its attack misses.

    Flammable (Ex) Whenever an alcohol alchemental takes fire damage, it automatically catches on fire (and takes damage each round, accordingly). While on fire, the alchemental gains burn (1d6) as an additional special attack which applies each time it hits a creature with its slam attack.

    Vortex (Ex) An alcohol alchemental can create a whirlpool as a standard action, at will. This ability functions identically to the whirlwind special attack, but can only form underwater (or under the surface of a similar fluid) and cannot leave that water (or other fluid).


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