Environment any land or water
Organization solitary, pair, or gang (3–8)
Drunken Mastery (Ex) An alcohol alchemental gains a +1 bonus on attack and damage rolls against creature that have ingested alcohol within the past 24 hours. The alchemental becomes aware that it is receiving this bonus against a given creature the first time it attacks that creature, even if its attack misses.
Flammable (Ex) Whenever an alcohol alchemental takes fire damage, it automatically catches on fire (and takes damage each round, accordingly). While on fire, the alchemental gains burn (1d6) as an additional special attack which applies each time it hits a creature with its slam attack.
Vortex (Ex) An alcohol alchemental can create a whirlpool as a standard action, at will. This ability functions identically to the whirlwind special attack, but can only form underwater (or under the surface of a similar fluid) and cannot leave that water (or other fluid).