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This tall, incredibly-muscular woman froths at the mouth, her eyes burning with insane rage.

Elemental-Infused CR 6

XP 1,600
Elemental-infused human barbarian 6
CN Medium humanoid
Init +2; Senses Perception +8

AC 18, touch 11, flat-footed 15 (+4 armor, +2 Dex, +1 dodge, +3 natural, –2 rage)
hp 79 (6d12+40)
Fort +11, Ref +4, Will +5
Defensive Abilities improved uncanny dodge, trap sense +2; SR 17

Speed 40 ft.
Melee mwk battleaxe +15/+10 (1d8+10/×3), slam +10 (1d6+5)
or 2 slams +15 (1d6+10)
Ranged mwk composite longbow +9/+4 (1d8+3/×3)
Special Attacks rage (16 rounds/day), rage powers (lesser elemental rage, no escape, scent)
Base Statistics When not raging, the elemental-infused has AC 17, touch 13, flat-footed 14; hp 67; Fort +9, Will +3; Melee mwk battleaxe +10/+5 (1d8+4/×3); Str 23, Con 18; CMB +9; Climb +12, Swim +10

Str 27, Dex 14, Con 22, Int 10, Wis 12, Cha 8
Base Atk +6; CMB +14; CMD 25
Feats Dodge, Mobility, Point-Blank Shot, Shot on the Run
Skills Acrobatics +11 (+15 jump), Climb +14, Intimidate +8, Knowledge (nature) +6, Perception +8, Survival +7, Swim +12
Languages Common
SQ fast movement

Enviroment any land
Organization solitary
Treasure NPC gear (+1 studded leather, masterwork composite longbow (+3 Str) with 40 arrows, masterwork battleaxe, other gear)

Berserk (Ex) When an elemental-infused enters combat, there is a cumulative 1% chance each round that its elemental spirit breaks free and the elemental infused goes berserk. The elemental-infused goes on a rampage, attacking the nearest living creature or smashing some object smaller than itself if no creature is within reach, then moving on to spread more destruction. The elemental-infused can try to regain control by making a DC 19 Charisma check once per round as a free action. It takes 1 minute of inactivity by the elemental-infused to reset its berserk chance to 0%.


This Elemental-Infused was created using the following template.

"Elemental-infused" is an acquired or inherited template that can be added to any creature (referred to hereafter as the base creature). An elemental-infused uses the base creature's stats and abilities except as noted here.

CR Increase by +1.

AC Natural armor increases by +3.

SR Gain SR equal to new CR +11.

Melee Creature gains 2 slam attacks if it doesn't already have them. These deal damage appropriate to a creature one size category larger than the base creature (see natural attacks in the Universal Monster Rules).

Special Attacks Creature gains berserk (see above).

Abilities Str +6, Con +4.