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    Geyser Savant

    This large figure of living rock vents steam through cracks in its stone-like skin.

    Geyser SavantCR 8

    XP 4,800
    Large earth elemental sorcerer 6
    N Large outsider (earth, elemental, extraplanar)
    Init +0; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +11

    AC 22, touch 10, flat-footed 21 (+1 deflection, +12 natural, –1 size)
    hp 113 (8d10+32 plus 6d4+24)
    Fort +12, Ref +4, Will +11
    DR 5/—; Immune elemental traits; Resist fire 10

    Speed 20 ft., burrow 20 ft., earth glide
    Melee 2 slams +16 (2d6+6)
    Space 10 ft.; Reach 10 ft.
    Special Attacks earth mastery
    Bloodline Spell-Like Abilities (CL 8th; concentration +12, +16 to cast defensively)
    3/day—elemental ray (fire)
    Sorcerer Spells (CL 8th; concentration +12, +16 to cast defensively)

    3rd (4/day)—hydraulic torrent (CMB +10)
    2nd (6/day)—fog cloud, resist energy, scorching ray
    1st (7/day)—burning hands (DC 15), endure elements, grease (DC 15), hydraulic push (CMB +10), obscuring mist
    0 (at will)—acid splash, arcane mark, detect magic, light, mending, prestidigitation, resistance
    Bloodline elemental (fire)

    Str 22, Dex 10, Con 19, Int 10, Wis 11, Cha 18
    Base Atk +11; CMB +18; CMD 28
    Feats Cleave, Combat Casting, Eschew Materials (B), Greater Bull Rush, Improved Bull Rush (B), Improved Natural Armor (2), Improved Overrun, Power Attack
    Skills Appraise +8, Climb +14, Linguistics +4, Knowledge (arcana) +11, Knowledge (dungeoneering) +5, Knowledge (planes) +8, Perception +11, Spellcraft +11, Stealth +6
    Languages Aquan, Ignan, Terran

    Environment any (Plane of Earth)
    Organization solitary, pair, or gang (3–8)
    Treasure NPC gear (headband of alluring charisma +2, ring of protection +1, other gear worth 1,800 gp)

    Earth Mastery (Ex) A geyser savant gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the elemental takes a –4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks. (These modifiers are not included in the statistics block.)

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