|Young Adult Luck Dragon
LG Huge dragon (air)
Init +4; Senses cloud sight, dragon senses; Perception +27
Aura frightful presence (150 ft., DC 21)
AC 26, touch 8, flat-footed 26 (natural +18, size -2)
hp 147 (14d12+56)
Fort +13, Ref +11, Will +13
DR 5/magic; Immune fire, paralysis, sleep; SR 23
Speed 40 ft., fly 200 ft. (good)
Melee bite +19 (2d8+10/19-20), 2 claws +19 (2d6+7), gore +19 (2d6+10), tail slap +17 (2d6+10)
Space 15 ft.; Reach 10 ft. (15 ft. with bite and gore)
Special Attacks breath weapon (50 ft. cone, 10d8 fire, DC 21), crush (DC 21, 2d8+10)
Spell-Like Abilities (CL 14th; concentration +18)
At will—detect evil, feather fall
Spells Known (CL 5th; concentration +9)
2nd (5/day)—glitterdust (DC 16), invisibility
1st (7/day)—expeditious retreat, magic missile, obscuring mist, shocking grasp
0 (at will)—detect magic, disrupt undead, mage hand, mending, message, read magic
Str 25, Dex 10, Con 19, Int 18, Wis 19, Cha 18
Base Atk +14; CMB +23; CMD 33 (37 vs. trip)
Feats Flyby Attack, Hover, Improved Critical (bite), Improved Initiative, Lightning Reflexes, Multiattack, Skill Focus (Perception)
Skills Acrobatics +14, Diplomacy +21, Fly +17, Heal +21, Knowledge (arcana, religion) +21, Perception +27, Perform (sing) +18, Sense Motive +21, Spellcraft +21
Languages Auran, Celestial, Common, Draconic, Infernal
SQ bit of luck, borne aloft, good fortune
Environment Temperate or warm mountains
Bit of Luck (Sp): Seven times per day, an young adult luck dragon can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result.
Borne Aloft (Su) Luck dragons fly with good maneuverability.
Cloud Sight (Su) A very young or older luck dragon's sight is not impeded by clouds or fog, or by spells that create areas of fog.
Good Fortune (Ex) As an immediate action twice per day, an young adult luck dragon can reroll any one d20 roll that it has just made before the results of the roll are revealed. The luck dragon must take the result of the reroll, even if it's worse than the original roll.